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Diffstat (limited to 'examples/core_input_gamepad.lua')
| -rw-r--r-- | examples/core_input_gamepad.lua | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/examples/core_input_gamepad.lua b/examples/core_input_gamepad.lua deleted file mode 100644 index 78d9b84e..00000000 --- a/examples/core_input_gamepad.lua +++ /dev/null @@ -1,63 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [core] example - Gamepad input --- --- NOTE: This example requires a Gamepad connected to the system --- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input") - -local ballPosition = Vector2(screenWidth/2, screenHeight/2) -local gamepadMovement = Vector2(0, 0) - -SetTargetFPS(60) -- Set target frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then - gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X) - gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y) - - ballPosition.x = ballPosition.x + gamepadMovement.x - ballPosition.y = ballPosition.y - gamepadMovement.y - - if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then - ballPosition.x = screenWidth/2 - ballPosition.y = screenHeight/2 - end - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY) - - DrawCircleV(ballPosition, 50, MAROON) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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