summaryrefslogtreecommitdiffhomepage
path: root/examples/core_input_gamepad.lua
diff options
context:
space:
mode:
Diffstat (limited to 'examples/core_input_gamepad.lua')
-rw-r--r--examples/core_input_gamepad.lua63
1 files changed, 0 insertions, 63 deletions
diff --git a/examples/core_input_gamepad.lua b/examples/core_input_gamepad.lua
deleted file mode 100644
index 78d9b84e..00000000
--- a/examples/core_input_gamepad.lua
+++ /dev/null
@@ -1,63 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Gamepad input
---
--- NOTE: This example requires a Gamepad connected to the system
--- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input")
-
-local ballPosition = Vector2(screenWidth/2, screenHeight/2)
-local gamepadMovement = Vector2(0, 0)
-
-SetTargetFPS(60) -- Set target frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then
- gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X)
- gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y)
-
- ballPosition.x = ballPosition.x + gamepadMovement.x
- ballPosition.y = ballPosition.y - gamepadMovement.y
-
- if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then
- ballPosition.x = screenWidth/2
- ballPosition.y = screenHeight/2
- end
- end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY)
-
- DrawCircleV(ballPosition, 50, MAROON)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file