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-rw-r--r--examples/core_world_screen.lua7
1 files changed, 2 insertions, 5 deletions
diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua
index 51f2cdbf..48b617dd 100644
--- a/examples/core_world_screen.lua
+++ b/examples/core_world_screen.lua
@@ -23,10 +23,7 @@ local cubePosition = Vector3(0.0, 0.0, 0.0)
local cubeScreenPosition = Vector2(0, 0)
-SetCameraMode(CameraMode.FREE) -- Set a free camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
-SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
----------------------------------------------------------------------------------------
@@ -35,7 +32,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
-- Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)