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-rw-r--r--examples/core_world_screen.lua66
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diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua
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--- a/examples/core_world_screen.lua
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--------------------------------------------------------------------------------------------
---
--- raylib [core] example - World to screen
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
-
--- Define the camera to look into our 3d world
-local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
-
-local cubePosition = Vector3(0.0, 0.0, 0.0)
-
-local cubeScreenPosition = Vector2(0, 0)
-
-SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-----------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
-
- -- Calculate cube screen space position (with a little offset to be in top)
- cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
- ------------------------------------------------------------------------------------
-
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
-
- DrawGrid(10, 1.0)
-
- End3dMode()
-
- DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK)
- DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
-
- EndDrawing()
- ------------------------------------------------------------------------------------
-end
-
--- De-Initialization
-----------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
----------------------------------------------------------------------------------------- \ No newline at end of file