diff options
Diffstat (limited to 'examples/ex05a_sprite_fonts.c')
| -rw-r--r-- | examples/ex05a_sprite_fonts.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/ex05a_sprite_fonts.c b/examples/ex05a_sprite_fonts.c index 53146fe3..03d46040 100644 --- a/examples/ex05a_sprite_fonts.c +++ b/examples/ex05a_sprite_fonts.c @@ -13,27 +13,27 @@ int main() { + // Initialization + //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - - // Initialization - //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // TODO: Update your variables here - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); @@ -44,15 +44,15 @@ int main() void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); */ EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- UnloadSpriteFont(font); // SpriteFont unloading CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; }
\ No newline at end of file |
