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-rw-r--r--examples/ex05a_sprite_fonts.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/ex05a_sprite_fonts.c b/examples/ex05a_sprite_fonts.c
index 53146fe3..03d46040 100644
--- a/examples/ex05a_sprite_fonts.c
+++ b/examples/ex05a_sprite_fonts.c
@@ -13,27 +13,27 @@
int main()
{
+ // Initialization
+ //--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
+
InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// TODO: Update your variables here
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// Draw
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
@@ -44,15 +44,15 @@ int main()
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
*/
EndDrawing();
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
}
// De-Initialization
- //---------------------------------------------------------
+ //--------------------------------------------------------------------------------------
UnloadSpriteFont(font); // SpriteFont unloading
CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file