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-rw-r--r--examples/models/models_gltf_animation.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/models/models_gltf_animation.c b/examples/models/models_gltf_animation.c
index 8bd812d6..69df2982 100644
--- a/examples/models/models_gltf_animation.c
+++ b/examples/models/models_gltf_animation.c
@@ -11,7 +11,7 @@
*
********************************************************************************************
*
-* To export a model from blender, make sure it is not posed, the vertices need to be in the
+* To export a model from blender, make sure it is not posed, the vertices need to be in the
* same position as they would be in edit mode.
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
*
@@ -68,13 +68,13 @@ int main(void)
if (IsKeyDown(KEY_SPACE))
{
animFrameCounter += animationDirection;
-
+
if (animFrameCounter >= anims[0].frameCount || animFrameCounter <= 0)
{
animationDirection *= -1;
animFrameCounter += animationDirection;
}
-
+
UpdateModelAnimation(model, anims[0], animFrameCounter);
}
//----------------------------------------------------------------------------------
@@ -108,7 +108,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
// UnloadTexture(texture); // Unload texture
-
+
// Unload model animations data
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
RL_FREE(anims);