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Diffstat (limited to 'examples/models/models_gltf_model.c')
| -rw-r--r-- | examples/models/models_gltf_model.c | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/examples/models/models_gltf_model.c b/examples/models/models_gltf_model.c new file mode 100644 index 00000000..c064e34f --- /dev/null +++ b/examples/models/models_gltf_model.c @@ -0,0 +1,87 @@ +/******************************************************************************************* +* +* raylib [models] example - Load 3d gltf model +* +* This example has been created using raylib 3.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) +* +******************************************************************************************** +* +* To export a model from blender, make sure it is not posed, the vertices need to be in the +* same position as they would be in edit mode. +* and that the scale of your models is set to 0. Scaling can be done from the export menu. +* +********************************************************************************************/ + +#include "raylib.h" + +#include <stdlib.h> + + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.type = CAMERA_PERSPECTIVE; // Camera mode type + + Model model = LoadModel("resources/gltf/Avocado.glb"); // Load the animated model mesh and + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + SetCameraMode(camera, CAMERA_FREE); // Set free camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModelEx(model, position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 15.0f, 15.0f, 15.0f }, WHITE); + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + DrawText("(cc0) Avocado by @Microsoft", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + UnloadModel(model); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
