diff options
Diffstat (limited to 'examples/models/models_loading_gltf.c')
| -rw-r--r-- | examples/models/models_loading_gltf.c | 49 |
1 files changed, 9 insertions, 40 deletions
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index 15138e38..36400675 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -1,25 +1,16 @@ /******************************************************************************************* * -* raylib [models] example - Load models gltf +* raylib [models] example - loading gltf * -* This example has been created using raylib 3.5 (www.raylib.com) +* This example has been created using raylib 4.2 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* NOTE: To export a model from Blender, make sure it is not posed, the vertices need to be -* in the same position as they would be in edit mode. -* Also make sure the scale parameter of your models is set to 0.0, -* scaling can be applied from the export menu. -* -* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) +* Copyright (c) 2022 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#define MAX_GLTF_MODELS 8 - //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -30,7 +21,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf"); // Define the camera to look into our 3d world Camera camera = { 0 }; @@ -40,18 +31,8 @@ int main(void) camera.fovy = 45.0f; // Camera field-of-view Y camera.projection = CAMERA_PERSPECTIVE; // Camera mode type - // Load some models - Model model[MAX_GLTF_MODELS] = { 0 }; - model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb"); - model[1] = LoadModel("resources/models/gltf/rigged_figure.glb"); - model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb"); - model[3] = LoadModel("resources/models/gltf/BoxAnimated.glb"); - model[4] = LoadModel("resources/models/gltf/AnimatedTriangle.gltf"); - model[5] = LoadModel("resources/models/gltf/AnimatedMorphCube.glb"); - model[6] = LoadModel("resources/models/gltf/vertex_colored_object.glb"); - model[7] = LoadModel("resources/models/gltf/girl.glb"); - - int currentModel = 0; + // Loaf gltf model + Model model = LoadModel("resources/models/gltf/robot.glb"); Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position @@ -66,18 +47,6 @@ int main(void) // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update our camera with inputs - - if (IsKeyReleased(KEY_RIGHT)) - { - currentModel++; - if (currentModel == MAX_GLTF_MODELS) currentModel = 0; - } - - if (IsKeyReleased(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = MAX_GLTF_MODELS - 1; - } //---------------------------------------------------------------------------------- // Draw @@ -88,7 +57,7 @@ int main(void) BeginMode3D(camera); - DrawModel(model[currentModel], position, 1.0f, WHITE); + DrawModel(model, position, 1.0f, WHITE); DrawGrid(10, 1.0f); // Draw a grid EndMode3D(); @@ -99,8 +68,8 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - for (int i = 0; i < MAX_GLTF_MODELS; i++) UnloadModel(model[i]); // Unload models - + UnloadModel(model); // Unload model and meshes/material + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
