diff options
Diffstat (limited to 'examples/models/models_loading_gltf.c')
| -rw-r--r-- | examples/models/models_loading_gltf.c | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c new file mode 100644 index 00000000..3f843c9d --- /dev/null +++ b/examples/models/models_loading_gltf.c @@ -0,0 +1,108 @@ +/******************************************************************************************* +* +* raylib [models] example - Load 3d gltf model +* +* This example has been created using raylib 3.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5) +* +******************************************************************************************** +* +* To export a model from blender, make sure it is not posed, the vertices need to be in the +* same position as they would be in edit mode. +* and that the scale of your models is set to 0. Scaling can be done from the export menu. +* +********************************************************************************************/ + +#include "raylib.h" + +#include <stdlib.h> + +#define MAX_MODELS 8 + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); + + // Define the camera to look into our 3d world + Camera camera = { 0 }; + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + + Model model[MAX_MODELS] = { 0 }; + + model[0] = LoadModel("resources/gltf/raylib_32x32.glb"); + model[1] = LoadModel("resources/gltf/rigged_figure.glb"); + model[2] = LoadModel("resources/gltf/GearboxAssy.glb"); + model[3] = LoadModel("resources/gltf/BoxAnimated.glb"); + model[4] = LoadModel("resources/gltf/AnimatedTriangle.gltf"); + model[5] = LoadModel("resources/gltf/AnimatedMorphCube.glb"); + model[6] = LoadModel("resources/gltf/vertex_colored_object.glb"); + model[7] = LoadModel("resources/gltf/girl.glb"); + + int currentModel = 0; + + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + SetCameraMode(camera, CAMERA_FREE); // Set free camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); + + if (IsKeyReleased(KEY_RIGHT)) + { + currentModel++; + if (currentModel == MAX_MODELS) currentModel = 0; + } + + if (IsKeyReleased(KEY_LEFT)) + { + currentModel--; + if (currentModel < 0) currentModel = MAX_MODELS - 1; + } + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(SKYBLUE); + + BeginMode3D(camera); + + DrawModelEx(model[currentModel], position, (Vector3){ 0.0f, 1.0f, 0.0f }, 180.0f, (Vector3){ 2.0f, 2.0f, 2.0f }, WHITE); + + DrawGrid(10, 1.0f); // Draw a grid + + EndMode3D(); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < MAX_MODELS; i++) UnloadModel(model[i]); // Unload models + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
