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-rw-r--r--examples/models/models_loading_m3d.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index 52dc9522..c1a4af07 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -53,8 +53,7 @@ int main(void)
int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
- SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
-
+ DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -63,7 +62,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera);
+ UpdateCamera(&camera, CAMERA_FIRST_PERSON);
if (animsCount)
{