summaryrefslogtreecommitdiffhomepage
path: root/examples/models/models_loading_vox.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/models/models_loading_vox.c')
-rw-r--r--examples/models/models_loading_vox.c115
1 files changed, 48 insertions, 67 deletions
diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c
index 909ff452..23d27f12 100644
--- a/examples/models/models_loading_vox.c
+++ b/examples/models/models_loading_vox.c
@@ -12,85 +12,74 @@
********************************************************************************************/
#include "raylib.h"
-#include "raymath.h"
-#include <string.h>
-
-
-// VOX Files to load and view
+#include "raymath.h" // Required for: MatrixTranslate()
#define NUM_VOX_FILES 3
-const char* szVoxFiles[] = {
- "resources/models/vox/chr_knight.vox",
- "resources/models/vox/chr_sword.vox",
- "resources/models/vox/monu9.vox"
-};
-
-
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
+
+ const char *voxFileNames[] = {
+ "resources/models/vox/chr_knight.vox",
+ "resources/models/vox/chr_sword.vox",
+ "resources/models/vox/monu9.vox"
+ };
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
+
+ // Define the camera to look into our 3d world
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load MagicaVoxel files
Model models[NUM_VOX_FILES] = { 0 };
for (int i = 0; i < NUM_VOX_FILES; i++)
{
- // Load MagicaVoxel File and build model
- double t0, t1;
- t0 = GetTime() * 1000.0;
-
- models[i] = LoadModel(szVoxFiles[i]);
-
- t1 = GetTime() * 1000.0;
- //TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
-
- // Compute model's center matrix
- BoundingBox bb = GetModelBoundingBox(models[i]);
- Vector3 center;
- center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
- center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
-
- Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
- models[i].transform = matP;
+ // Load VOX file and measure time
+ double t0 = GetTime()*1000.0;
+ models[i] = LoadModel(voxFileNames[i]);
+ double t1 = GetTime()*1000.0;
+
+ TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
+
+ // Compute model translation matrix to center model on draw position (0, 0 , 0)
+ BoundingBox bb = GetModelBoundingBox(models[i]);
+ Vector3 center = { 0 };
+ center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
+ center.z = bb.min.z + (((bb.max.z - bb.min.z)/2));
+
+ Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z);
+ models[i].transform = matTranslate;
}
-
- // Define the camera to look into our 3d world
- Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
-
- // Model drawing position
- Vector3 position = { 0.0f, 0.0f, 0.0f };
-
int currentModel = 0;
-
-
SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
-
//--------------------------------------------------------------------------------------
+
// Main game loop
- //--------------------------------------------------------------------------------------
while (!WindowShouldClose()) // Detect window close button or ESC key
{
- //--------------------------------------------------------------------------------------
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
+ UpdateCamera(&camera); // Update our camera to orbit
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
- {
- currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models
- }
+ // Cycle between models on mouse click
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%NUM_VOX_FILES;
+ // Cycle between models on key pressed
if (IsKeyPressed(KEY_RIGHT))
{
currentModel++;
@@ -101,34 +90,27 @@ int main(void)
currentModel--;
if (currentModel < 0) currentModel = NUM_VOX_FILES - 1;
}
-
//----------------------------------------------------------------------------------
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
+ ClearBackground(RAYWHITE);
+
+ // Draw 3D model
+ BeginMode3D(camera);
- //Display model
- BeginMode3D(camera);
+ DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE);
+ DrawGrid(10, 1.0);
- Vector3 rotAxis = { 1,0,0 };
- Vector3 scale = { 1,1,1 };
+ EndMode3D();
-
- DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE);
- //DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK);
-
- DrawGrid(10, 1.0);
-
- EndMode3D();
-
- //Display debug infos
- DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
- DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
- DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
-
- DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE);
+ // Display info
+ DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f));
+ DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE);
+ DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -136,7 +118,6 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
-
// Unload models data (GPU VRAM)
for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]);