diff options
Diffstat (limited to 'examples/models/models_material_pbr.c')
| -rw-r--r-- | examples/models/models_material_pbr.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 9380bd91..5761b2af 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -58,18 +58,18 @@ int main() Texture2D texHDR = LoadTexture("resources/pinetree.hdr"); model.material = LoadMaterialPBR(texHDR, (Color){ 255, 255, 255, 255 }, 1.0f, 1.0f); - SetMaterialTexture(&model.material, TEXMAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png")); - SetMaterialTexture(&model.material, TEXMAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png")); - SetMaterialTexture(&model.material, TEXMAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png")); - SetMaterialTexture(&model.material, TEXMAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png")); - SetMaterialTexture(&model.material, TEXMAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png")); + SetMaterialTexture(&model.material, MAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png")); + SetMaterialTexture(&model.material, MAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png")); + SetMaterialTexture(&model.material, MAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png")); + SetMaterialTexture(&model.material, MAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png")); + SetMaterialTexture(&model.material, MAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png")); // Set textures filtering for better quality - SetTextureFilter(model.material.maps[TEXMAP_ALBEDO].tex, FILTER_BILINEAR); - SetTextureFilter(model.material.maps[TEXMAP_NORMAL].tex, FILTER_BILINEAR); - SetTextureFilter(model.material.maps[TEXMAP_METALNESS].tex, FILTER_BILINEAR); - SetTextureFilter(model.material.maps[TEXMAP_ROUGHNESS].tex, FILTER_BILINEAR); - SetTextureFilter(model.material.maps[TEXMAP_OCCLUSION].tex, FILTER_BILINEAR); + SetTextureFilter(model.material.maps[MAP_ALBEDO].texture, FILTER_BILINEAR); + SetTextureFilter(model.material.maps[MAP_NORMAL].texture, FILTER_BILINEAR); + SetTextureFilter(model.material.maps[MAP_METALNESS].texture, FILTER_BILINEAR); + SetTextureFilter(model.material.maps[MAP_ROUGHNESS].texture, FILTER_BILINEAR); + SetTextureFilter(model.material.maps[MAP_OCCLUSION].texture, FILTER_BILINEAR); int renderModeLoc = GetShaderLocation(model.material.shader, "renderMode"); SetShaderValuei(model.material.shader, renderModeLoc, (int[1]){ 0 }, 1); |
