diff options
Diffstat (limited to 'examples/models/models_mesh_picking.c')
| -rw-r--r-- | examples/models/models_mesh_picking.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 9b12e98c..42028829 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -26,7 +26,7 @@ int main() // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position + camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y @@ -36,10 +36,10 @@ int main() Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture - tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture + tower.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position - BoundingBox towerBBox = MeshBoundingBox(tower.mesh); // Get mesh bounding box + BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box bool hitMeshBBox = false; bool hitTriangle = false; |
