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-rw-r--r--examples/models/models_mesh_picking.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 9b12e98c..42028829 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -26,7 +26,7 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
- camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
+ camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
@@ -36,10 +36,10 @@ int main()
Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
- tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
+ tower.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = MeshBoundingBox(tower.mesh); // Get mesh bounding box
+ BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
bool hitMeshBBox = false;
bool hitTriangle = false;