summaryrefslogtreecommitdiffhomepage
path: root/examples/models/models_skybox.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/models/models_skybox.c')
-rw-r--r--examples/models/models_skybox.c14
1 files changed, 10 insertions, 4 deletions
diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c
index d12cc557..34616de5 100644
--- a/examples/models/models_skybox.c
+++ b/examples/models/models_skybox.c
@@ -38,7 +38,12 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
// Define the camera to look into our 3d world
- Camera camera = { { 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 1.0f, 1.0f, 1.0f }; // Camera position
+ camera.target = (Vector3){ 4.0f, 1.0f, 4.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load skybox model
Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
@@ -87,12 +92,13 @@ int main(void)
UnloadImage(img);
}
- DisableCursor(); // Catch cursor
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ DisableCursor(); // Limit cursor to relative movement inside the window
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------