diff options
Diffstat (limited to 'examples/models/resources/shaders/glsl100/skybox.fs')
| -rw-r--r-- | examples/models/resources/shaders/glsl100/skybox.fs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/examples/models/resources/shaders/glsl100/skybox.fs b/examples/models/resources/shaders/glsl100/skybox.fs new file mode 100644 index 00000000..053a2517 --- /dev/null +++ b/examples/models/resources/shaders/glsl100/skybox.fs @@ -0,0 +1,31 @@ +/******************************************************************************************* +* +* rPBR [shader] - Background skybox fragment shader +* +* Copyright (c) 2017 Victor Fisac +* +**********************************************************************************************/ + +#version 330 + +// Input vertex attributes (from vertex shader) +in vec3 fragPosition; + +// Input uniform values +uniform samplerCube environmentMap; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Fetch color from texture map + vec3 color = texture(environmentMap, fragPosition).rgb; + + // Apply gamma correction + color = color/(color + vec3(1.0)); + color = pow(color, vec3(1.0/2.2)); + + // Calculate final fragment color + finalColor = vec4(color, 1.0); +} |
