diff options
Diffstat (limited to 'examples/models/resources/shaders/glsl100/skybox.fs')
| -rw-r--r-- | examples/models/resources/shaders/glsl100/skybox.fs | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/examples/models/resources/shaders/glsl100/skybox.fs b/examples/models/resources/shaders/glsl100/skybox.fs index ad0b0196..1269a96d 100644 --- a/examples/models/resources/shaders/glsl100/skybox.fs +++ b/examples/models/resources/shaders/glsl100/skybox.fs @@ -1,14 +1,6 @@ -/******************************************************************************************* -* -* rPBR [shader] - Background skybox fragment shader -* -* Copyright (c) 2017 Victor Fisac -* -* 19-Jun-2020 - modified by Giuseppe Mastrangelo (@peppemas) - VFlip Support -* -**********************************************************************************************/ +#version 100 -#version 110 +precision mediump float; // Input vertex attributes (from vertex shader) varying vec3 fragPosition; @@ -20,11 +12,13 @@ uniform bool vflipped; void main() { // Fetch color from texture map - vec3 color = { 0.0 }; + vec4 texelColor = vec4(0.0); - if (vflipped) color = texture2D(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; - else color = texture2D(environmentMap, fragPosition).rgb; + if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)); + else texelColor = textureCube(environmentMap, fragPosition); + vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z); + // Apply gamma correction color = color/(color + vec3(1.0)); color = pow(color, vec3(1.0/2.2)); |
