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Diffstat (limited to 'examples/models/resources/shaders/glsl330/cubemap.vs')
-rw-r--r--examples/models/resources/shaders/glsl330/cubemap.vs6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/resources/shaders/glsl330/cubemap.vs b/examples/models/resources/shaders/glsl330/cubemap.vs
index d3565dfd..d71f8086 100644
--- a/examples/models/resources/shaders/glsl330/cubemap.vs
+++ b/examples/models/resources/shaders/glsl330/cubemap.vs
@@ -4,8 +4,8 @@
in vec3 vertexPosition;
// Input uniform values
-uniform mat4 projection;
-uniform mat4 view;
+uniform mat4 matProjection;
+uniform mat4 matView;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
@@ -16,5 +16,5 @@ void main()
fragPosition = vertexPosition;
// Calculate final vertex position
- gl_Position = projection*view*vec4(vertexPosition, 1.0);
+ gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
}