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Diffstat (limited to 'examples/models/resources/shaders/glsl330/voxel_lighting.vs')
-rw-r--r--examples/models/resources/shaders/glsl330/voxel_lighting.vs32
1 files changed, 32 insertions, 0 deletions
diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs
new file mode 100644
index 00000000..f60bfd22
--- /dev/null
+++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs
@@ -0,0 +1,32 @@
+#version 330
+
+// Input vertex attributes
+in vec3 vertexPosition;
+//in vec2 vertexTexCoord;
+in vec3 vertexNormal;
+in vec4 vertexColor;
+
+// Input uniform values
+uniform mat4 mvp;
+uniform mat4 matModel;
+uniform mat4 matNormal;
+
+// Output vertex attributes (to fragment shader)
+out vec3 fragPosition;
+//out vec2 fragTexCoord;
+out vec4 fragColor;
+out vec3 fragNormal;
+
+// NOTE: Add here your custom variables
+
+void main()
+{
+ // Send vertex attributes to fragment shader
+ fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
+ //fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
+
+ // Calculate final vertex position
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
+}