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-rw-r--r--examples/models/models_orthographic_projection.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c
index b28aa0ae..2c2a89d1 100644
--- a/examples/models/models_orthographic_projection.c
+++ b/examples/models/models_orthographic_projection.c
@@ -13,6 +13,9 @@
#include "raylib.h"
+#define FOVY_PERSPECTIVE 45.0f
+#define WIDTH_ORTHOGRAPHIC 10.0f
+
int main()
{
// Initialization
@@ -22,10 +25,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
- const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
- const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
// Define the camera to look into our 3d world
- Camera camera = perspective_camera;
+ Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -45,11 +46,13 @@ int main()
{
if(camera.type == CAMERA_PERSPECTIVE)
{
- camera = orthographic_camera;
+ camera.fovy = WIDTH_ORTHOGRAPHIC;
+ camera.type = CAMERA_ORTHOGRAPHIC;
}
else
{
- camera = perspective_camera;
+ camera.fovy = FOVY_PERSPECTIVE;
+ camera.type = CAMERA_PERSPECTIVE;
}
}