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-rw-r--r--examples/models/models_loading.c4
-rw-r--r--examples/models/models_mesh_picking.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
index a7d34bbd..91e25f4d 100644
--- a/examples/models/models_loading.c
+++ b/examples/models/models_loading.c
@@ -43,7 +43,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
+ BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]); // Set model bounds
// NOTE: bounds are calculated from the original size of the model,
// if model is scaled on drawing, bounds must be also scaled
@@ -78,7 +78,7 @@ int main(void)
model = LoadModel(droppedFiles[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
- bounds = MeshBoundingBox(model.meshes[0]);
+ bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly
}
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 78c7c45c..5dda8df5 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -40,7 +40,7 @@ int main(void)
tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
- BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
+ BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
bool hitMeshBBox = false;
bool hitTriangle = false;