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-rw-r--r--examples/others/resources/shaders/glsl100/standard.vs4
-rw-r--r--examples/others/resources/shaders/glsl330/standard.vs4
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/others/resources/shaders/glsl100/standard.vs b/examples/others/resources/shaders/glsl100/standard.vs
index 49c5a3eb..2b958938 100644
--- a/examples/others/resources/shaders/glsl100/standard.vs
+++ b/examples/others/resources/shaders/glsl100/standard.vs
@@ -10,7 +10,7 @@ varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec3 fragNormal;
-uniform mat4 mvpMatrix;
+uniform mat4 mvp;
void main()
{
@@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file
diff --git a/examples/others/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs
index fc0a5ff4..7fbdbf5e 100644
--- a/examples/others/resources/shaders/glsl330/standard.vs
+++ b/examples/others/resources/shaders/glsl330/standard.vs
@@ -10,7 +10,7 @@ out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
-uniform mat4 mvpMatrix;
+uniform mat4 mvp;
void main()
{
@@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
+ gl_Position = mvp*vec4(vertexPosition, 1.0);
} \ No newline at end of file