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-rw-r--r--examples/physics/physics_shatter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c
index e996a372..d14e9ba6 100644
--- a/examples/physics/physics_shatter.c
+++ b/examples/physics/physics_shatter.c
@@ -35,7 +35,7 @@ int main(void)
SetPhysicsGravity(0, 0);
// Create random polygon physics body to shatter
- CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -50,7 +50,7 @@ int main(void)
{
ResetPhysics();
- CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input