diff options
Diffstat (limited to 'examples/shaders/shaders_custom_uniform.c')
| -rw-r--r-- | examples/shaders/shaders_custom_uniform.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index ddee4187..32fbab92 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -31,15 +31,15 @@ int main() // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; + camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; camera.type = CAMERA_PERSPECTIVE; - Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture + Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture (diffuse map) + model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position @@ -87,7 +87,7 @@ int main() BeginMode3D(camera); - DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + DrawModel(model, position, 0.5f, WHITE); // Draw 3d model with texture DrawGrid(10, 1.0f); // Draw a grid @@ -104,8 +104,8 @@ int main() EndShaderMode(); - DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); - + DrawText("(c) Barracks 3D model by Alberto Cano", screenWidth - 220, screenHeight - 20, 10, GRAY); + DrawFPS(10, 10); EndDrawing(); @@ -116,7 +116,7 @@ int main() //-------------------------------------------------------------------------------------- UnloadShader(shader); // Unload shader UnloadTexture(texture); // Unload texture - UnloadModel(dwarf); // Unload model + UnloadModel(model); // Unload model UnloadRenderTexture(target); // Unload render texture CloseWindow(); // Close window and OpenGL context |
