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Diffstat (limited to 'examples/shaders/shaders_fog.c')
| -rw-r--r-- | examples/shaders/shaders_fog.c | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index ebad7f2c..a2f3e746 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -7,21 +7,14 @@ * * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * -* This example has been created using raylib 2.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* Example originally created with raylib 2.5, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5) * -* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes: +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software * -* This is based on the PBR lighting example, but greatly simplified to aid learning... -* actually there is very little of the PBR example left! -* When I first looked at the bewildering complexity of the PBR example I feared -* I would never understand how I could do simple lighting with raylib however its -* a testement to the authors of raylib (including rlights.h) that the example -* came together fairly quickly. -* -* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) +* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ |
