diff options
Diffstat (limited to 'examples/shaders/shaders_julia_set.c')
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 36eceb23..f984d5e3 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -40,14 +40,14 @@ int main() // Load julia set shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader - Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs"); + Shader shader = LoadShader(0, "julia_shader.fs"); // c constant to use in z^2 + c float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] }; // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller) float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; - float zoom = 1.6f; + float zoom = 1.0f; Vector2 offsetSpeed = { 0.0f, 0.0f }; @@ -111,8 +111,8 @@ int main() // Probably offset movement should be proportional to zoom level if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom -= 0.003f; - if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom += 0.003f; + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom * 0.003f; + if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom * 0.003f; Vector2 mousePos = GetMousePosition(); |
