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-rw-r--r--examples/shaders/shaders_julia_set.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c
index 36eceb23..f984d5e3 100644
--- a/examples/shaders/shaders_julia_set.c
+++ b/examples/shaders/shaders_julia_set.c
@@ -40,14 +40,14 @@ int main()
// Load julia set shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
- Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
+ Shader shader = LoadShader(0, "julia_shader.fs");
// c constant to use in z^2 + c
float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
// Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
- float zoom = 1.6f;
+ float zoom = 1.0f;
Vector2 offsetSpeed = { 0.0f, 0.0f };
@@ -111,8 +111,8 @@ int main()
// Probably offset movement should be proportional to zoom level
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom -= 0.003f;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom += 0.003f;
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom * 0.003f;
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom * 0.003f;
Vector2 mousePos = GetMousePosition();