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Diffstat (limited to 'examples/shaders/shaders_mesh_instancing.c')
-rw-r--r--examples/shaders/shaders_mesh_instancing.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c
index 95548234..520a2d65 100644
--- a/examples/shaders/shaders_mesh_instancing.c
+++ b/examples/shaders/shaders_mesh_instancing.c
@@ -89,7 +89,7 @@ int main(void)
// Get some shader loactions
shader.locs[SHADER_LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp");
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
- shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instance");
+ shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocationAttrib(shader, "instanceTransform");
// Ambient light level
int ambientLoc = GetShaderLocation(shader, "ambient");
@@ -173,6 +173,7 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
+ //DrawMesh(cube, material, MatrixIdentity());
DrawMeshInstanced(cube, material, transforms, instances);
EndMode3D();