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-rw-r--r--examples/shaders/shaders_shapes_textures.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c
index cf53bf99..4d4c964c 100644
--- a/examples/shaders/shaders_shapes_textures.c
+++ b/examples/shaders/shaders_shapes_textures.c
@@ -38,7 +38,7 @@ int main(void)
// Load shader to be used on some parts drawing
// NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
// NOTE 2: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
- Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
+ Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------