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-rw-r--r--examples/shaders_custom_uniform.lua14
1 files changed, 6 insertions, 8 deletions
diff --git a/examples/shaders_custom_uniform.lua b/examples/shaders_custom_uniform.lua
index 3a8bbae5..dafd3b84 100644
--- a/examples/shaders_custom_uniform.lua
+++ b/examples/shaders_custom_uniform.lua
@@ -47,15 +47,13 @@ local swirlCenter = { screenWidth/2, screenHeight/2 }
local target = LoadRenderTexture(screenWidth, screenHeight)
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
local mousePosition = GetMousePosition()
@@ -66,7 +64,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
-- Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter)
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw
@@ -75,13 +73,13 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
ClearBackground(RAYWHITE)
- BeginTextureMode(target) -- Enable drawing to texture
+ BeginTextureMode(target) -- Enable drawing to texture
Begin3dMode(camera)
DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
- DrawGrid(10, 1.0) -- Draw a grid
+ DrawGrid(10, 1.0) -- Draw a grid
End3dMode()