diff options
Diffstat (limited to 'examples/shaders_custom_uniform.lua')
| -rw-r--r-- | examples/shaders_custom_uniform.lua | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/examples/shaders_custom_uniform.lua b/examples/shaders_custom_uniform.lua index 3a8bbae5..dafd3b84 100644 --- a/examples/shaders_custom_uniform.lua +++ b/examples/shaders_custom_uniform.lua @@ -47,15 +47,13 @@ local swirlCenter = { screenWidth/2, screenHeight/2 } local target = LoadRenderTexture(screenWidth, screenHeight) -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- local mousePosition = GetMousePosition() @@ -66,7 +64,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key -- Send new value to the shader to be used on drawing SetShaderValue(shader, swirlCenterLoc, swirlCenter) - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw @@ -75,13 +73,13 @@ while not WindowShouldClose() do -- Detect window close button or ESC key ClearBackground(RAYWHITE) - BeginTextureMode(target) -- Enable drawing to texture + BeginTextureMode(target) -- Enable drawing to texture Begin3dMode(camera) DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture - DrawGrid(10, 1.0) -- Draw a grid + DrawGrid(10, 1.0) -- Draw a grid End3dMode() |
