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-rw-r--r--examples/shaders_model_shader.lua6
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_model_shader.lua b/examples/shaders_model_shader.lua
index d1436a7e..38f0fd30 100644
--- a/examples/shaders_model_shader.lua
+++ b/examples/shaders_model_shader.lua
@@ -39,9 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model
local position = Vector3(0.0, 0.0, 0.0) -- Set model position
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
@@ -50,7 +48,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw