diff options
Diffstat (limited to 'examples/shaders_model_shader.lua')
| -rw-r--r-- | examples/shaders_model_shader.lua | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_model_shader.lua b/examples/shaders_model_shader.lua index d1436a7e..38f0fd30 100644 --- a/examples/shaders_model_shader.lua +++ b/examples/shaders_model_shader.lua @@ -39,9 +39,7 @@ dwarf.material.texDiffuse = texture -- Bind texture to model local position = Vector3(0.0, 0.0, 0.0) -- Set model position -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- @@ -50,7 +48,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-pe while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
