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Diffstat (limited to 'examples/text/text_bmfont_ttf.c')
-rw-r--r--examples/text/text_bmfont_ttf.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c
index ca26b2cf..175d3f16 100644
--- a/examples/text/text_bmfont_ttf.c
+++ b/examples/text/text_bmfont_ttf.c
@@ -11,12 +11,12 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
@@ -25,17 +25,17 @@ int main()
const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-
+
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
Font fontBm = LoadFont("resources/pixantiqua.fnt");
-
+
// TTF font : Font data and atlas are generated directly from TTF
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
-
+
bool useTtf = false;
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -52,7 +52,7 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
-
+
DrawText("Press SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
if (!useTtf)