diff options
Diffstat (limited to 'examples/text/text_font_sdf.c')
| -rw-r--r-- | examples/text/text_font_sdf.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index 69cff471..d3c76c4f 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -17,17 +17,17 @@ #define GLSL_VERSION 100 #endif -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts"); // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - + const char msg[50] = "Signed Distance Fields"; // Default font generation from TTF font @@ -40,7 +40,7 @@ int main() Image atlas = GenImageFontAtlas(fontDefault.chars, 95, 16, 4, 0); fontDefault.texture = LoadTextureFromImage(atlas); UnloadImage(atlas); - + // SDF font generation from TTF font Font fontSDF = { 0 }; fontSDF.baseSize = 16; @@ -51,7 +51,7 @@ int main() atlas = GenImageFontAtlas(fontSDF.chars, 95, 16, 0, 1); fontSDF.texture = LoadTextureFromImage(atlas); UnloadImage(atlas); - + // Load SDF required shader (we use default vertex shader) Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font @@ -59,51 +59,51 @@ int main() Vector2 fontPosition = { 40, screenHeight/2 - 50 }; Vector2 textSize = { 0.0f }; float fontSize = 16.0f; - int currentFont = 0; // 0 - fontDefault, 1 - fontSDF - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- + int currentFont = 0; // 0 - fontDefault, 1 - fontSDF + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- fontSize += GetMouseWheelMove()*8.0f; - + if (fontSize < 6) fontSize = 6; - + if (IsKeyDown(KEY_SPACE)) currentFont = 1; else currentFont = 0; - + if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0); else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0); - + fontPosition.x = GetScreenWidth()/2 - textSize.x/2; fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + if (currentFont == 1) { // NOTE: SDF fonts require a custom SDf shader to compute fragment color BeginShaderMode(shader); // Activate SDF font shader DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK); EndShaderMode(); // Activate our default shader for next drawings - + DrawTexture(fontSDF.texture, 10, 10, BLACK); } - else + else { DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK); DrawTexture(fontDefault.texture, 10, 10, BLACK); } - + if (currentFont == 1) DrawText("SDF!", 320, 20, 80, RED); else DrawText("default font", 315, 40, 30, GRAY); @@ -112,7 +112,7 @@ int main() DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY); DrawText("PRESS SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -121,11 +121,11 @@ int main() //-------------------------------------------------------------------------------------- UnloadFont(fontDefault); // Default font unloading UnloadFont(fontSDF); // SDF font unloading - + UnloadShader(shader); // Unload SDF shader - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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