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-rw-r--r--examples/text_rbmf_fonts.c27
1 files changed, 15 insertions, 12 deletions
diff --git a/examples/text_rbmf_fonts.c b/examples/text_rbmf_fonts.c
index 1dbcdcc3..788e27b8 100644
--- a/examples/text_rbmf_fonts.c
+++ b/examples/text_rbmf_fonts.c
@@ -1,11 +1,14 @@
/*******************************************************************************************
*
-* raylib example 05b - raylib bitmap font (rbmf) loading and using
+* raylib [text] example - raylib bitmap font (rbmf) loading and usage
+*
+* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
+* To view details and credits for those fonts, check raylib license file
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
*
********************************************************************************************/
@@ -18,17 +21,17 @@ int main()
int screenWidth = 560;
int screenHeight = 800;
- InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts");
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
- SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
- SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
- SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
- SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
- SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
- SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
- SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
+ SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
+ SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
+ SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
+ SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
+ SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
+ SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
+ SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
+ SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
//--------------------------------------------------------------------------------------
// Main game loop
@@ -73,4 +76,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-}
+} \ No newline at end of file