diff options
Diffstat (limited to 'examples/text_rbmf_fonts.c')
| -rw-r--r-- | examples/text_rbmf_fonts.c | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/examples/text_rbmf_fonts.c b/examples/text_rbmf_fonts.c index 1dbcdcc3..788e27b8 100644 --- a/examples/text_rbmf_fonts.c +++ b/examples/text_rbmf_fonts.c @@ -1,11 +1,14 @@ /******************************************************************************************* * -* raylib example 05b - raylib bitmap font (rbmf) loading and using +* raylib [text] example - raylib bitmap font (rbmf) loading and usage +* +* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) +* To view details and credits for those fonts, check raylib license file * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) * ********************************************************************************************/ @@ -18,17 +21,17 @@ int main() int screenWidth = 560; int screenHeight = 800; - InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading - SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading - SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading - SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading - SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading - SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading - SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading - SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading + SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading + SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading + SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading + SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading + SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading + SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading + SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading + SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading //-------------------------------------------------------------------------------------- // Main game loop @@ -73,4 +76,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} +}
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