diff options
Diffstat (limited to 'examples/textures/textures_bunnymark.c')
| -rw-r--r-- | examples/textures/textures_bunnymark.c | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/examples/textures/textures_bunnymark.c b/examples/textures/textures_bunnymark.c index 76078838..6b91d646 100644 --- a/examples/textures/textures_bunnymark.c +++ b/examples/textures/textures_bunnymark.c @@ -25,7 +25,7 @@ typedef struct Bunny { Color color; } Bunny; -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -34,13 +34,14 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [textures] example - bunnymark"); + // Load bunny texture Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png"); - Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array + Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array - int bunniesCount = 0; // Bunnies counter + int bunniesCount = 0; // Bunnies counter - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -56,8 +57,8 @@ int main() bunnies[bunniesCount].position = GetMousePosition(); bunnies[bunniesCount].speed.x = (float)GetRandomValue(-250, 250)/60.0f; bunnies[bunniesCount].speed.y = (float)GetRandomValue(-250, 250)/60.0f; - bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240), - GetRandomValue(80, 240), + bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240), + GetRandomValue(80, 240), GetRandomValue(100, 240), 255 }; bunniesCount++; } @@ -69,9 +70,9 @@ int main() bunnies[i].position.x += bunnies[i].speed.x; bunnies[i].position.y += bunnies[i].speed.y; - if (((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) || + if (((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) || ((bunnies[i].position.x + texBunny.width/2) < 0)) bunnies[i].speed.x *= -1; - if (((bunnies[i].position.y + texBunny.height/2) > GetScreenHeight()) || + if (((bunnies[i].position.y + texBunny.height/2) > GetScreenHeight()) || ((bunnies[i].position.y + texBunny.height/2 - 40) < 0)) bunnies[i].speed.y *= -1; } //---------------------------------------------------------------------------------- @@ -84,9 +85,9 @@ int main() for (int i = 0; i < bunniesCount; i++) { - // NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS), + // NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS), // a draw call is launched and buffer starts being filled again; - // before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU... + // before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU... // Process of sending data is costly and it could happen that GPU data has not been completely // processed for drawing while new data is tried to be sent (updating current in-use buffers) // it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies @@ -96,7 +97,7 @@ int main() DrawRectangle(0, 0, screenWidth, 40, BLACK); DrawText(FormatText("bunnies: %i", bunniesCount), 120, 10, 20, GREEN); DrawText(FormatText("batched draw calls: %i", 1 + bunniesCount/MAX_BATCH_ELEMENTS), 320, 10, 20, MAROON); - + DrawFPS(10, 10); EndDrawing(); @@ -106,7 +107,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- free(bunnies); // Unload bunnies data array - + UnloadTexture(texBunny); // Unload bunny texture CloseWindow(); // Close window and OpenGL context |
