summaryrefslogtreecommitdiffhomepage
path: root/examples/textures/textures_bunnymark.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/textures/textures_bunnymark.c')
-rw-r--r--examples/textures/textures_bunnymark.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/examples/textures/textures_bunnymark.c b/examples/textures/textures_bunnymark.c
index 76078838..6b91d646 100644
--- a/examples/textures/textures_bunnymark.c
+++ b/examples/textures/textures_bunnymark.c
@@ -25,7 +25,7 @@ typedef struct Bunny {
Color color;
} Bunny;
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@@ -34,13 +34,14 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] example - bunnymark");
+ // Load bunny texture
Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
- Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
+ Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
- int bunniesCount = 0; // Bunnies counter
+ int bunniesCount = 0; // Bunnies counter
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -56,8 +57,8 @@ int main()
bunnies[bunniesCount].position = GetMousePosition();
bunnies[bunniesCount].speed.x = (float)GetRandomValue(-250, 250)/60.0f;
bunnies[bunniesCount].speed.y = (float)GetRandomValue(-250, 250)/60.0f;
- bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240),
- GetRandomValue(80, 240),
+ bunnies[bunniesCount].color = (Color){ GetRandomValue(50, 240),
+ GetRandomValue(80, 240),
GetRandomValue(100, 240), 255 };
bunniesCount++;
}
@@ -69,9 +70,9 @@ int main()
bunnies[i].position.x += bunnies[i].speed.x;
bunnies[i].position.y += bunnies[i].speed.y;
- if (((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) ||
+ if (((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) ||
((bunnies[i].position.x + texBunny.width/2) < 0)) bunnies[i].speed.x *= -1;
- if (((bunnies[i].position.y + texBunny.height/2) > GetScreenHeight()) ||
+ if (((bunnies[i].position.y + texBunny.height/2) > GetScreenHeight()) ||
((bunnies[i].position.y + texBunny.height/2 - 40) < 0)) bunnies[i].speed.y *= -1;
}
//----------------------------------------------------------------------------------
@@ -84,9 +85,9 @@ int main()
for (int i = 0; i < bunniesCount; i++)
{
- // NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS),
+ // NOTE: When internal batch buffer limit is reached (MAX_BATCH_ELEMENTS),
// a draw call is launched and buffer starts being filled again;
- // before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU...
+ // before issuing a draw call, updated vertex data from internal CPU buffer is send to GPU...
// Process of sending data is costly and it could happen that GPU data has not been completely
// processed for drawing while new data is tried to be sent (updating current in-use buffers)
// it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies
@@ -96,7 +97,7 @@ int main()
DrawRectangle(0, 0, screenWidth, 40, BLACK);
DrawText(FormatText("bunnies: %i", bunniesCount), 120, 10, 20, GREEN);
DrawText(FormatText("batched draw calls: %i", 1 + bunniesCount/MAX_BATCH_ELEMENTS), 320, 10, 20, MAROON);
-
+
DrawFPS(10, 10);
EndDrawing();
@@ -106,7 +107,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
free(bunnies); // Unload bunnies data array
-
+
UnloadTexture(texBunny); // Unload bunny texture
CloseWindow(); // Close window and OpenGL context