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Diffstat (limited to 'examples/textures_logo_raylib.lua')
| -rw-r--r-- | examples/textures_logo_raylib.lua | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/examples/textures_logo_raylib.lua b/examples/textures_logo_raylib.lua deleted file mode 100644 index 3abcd802..00000000 --- a/examples/textures_logo_raylib.lua +++ /dev/null @@ -1,49 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [textures] example - Texture loading and drawing --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") - --- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -local texture = LoadTexture("resources/raylib_logo.png") -- Texture loading -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - -- TODO: Update your variables here - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE) - - DrawText("this IS a texture!", 360, 370, 10, GRAY) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadTexture(texture) -- Texture unloading - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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