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-rw-r--r--examples/textures_to_image.lua60
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diff --git a/examples/textures_to_image.lua b/examples/textures_to_image.lua
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--- a/examples/textures_to_image.lua
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--------------------------------------------------------------------------------------------
---
--- raylib [textures] example - Retrieve image data from texture: GetTextureData()
---
--- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
-
--- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-local image = LoadImage("resources/raylib_logo.png") -- Load image data into CPU memory (RAM)
-local texture = LoadTextureFromImage(image) -- Image converted to texture, GPU memory (RAM -> VRAM)
-UnloadImage(image) -- Unload image data from CPU memory (RAM)
-
-image = GetTextureData(texture) -- Retrieve image data from GPU memory (VRAM -> RAM)
-UnloadTexture(texture) -- Unload texture from GPU memory (VRAM)
-
-texture = LoadTextureFromImage(image) -- Recreate texture from retrieved image data (RAM -> VRAM)
-UnloadImage(image) -- Unload retrieved image data from CPU memory (RAM)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
-
- DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadTexture(texture) -- Texture unloading
-
-CloseWindow() -- Close window and OpenGL context
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