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-rw-r--r--examples/core/core_input_gamepad_info.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/examples/core/core_input_gamepad_info.c b/examples/core/core_input_gamepad_info.c
index 84a687cd..55f0354b 100644
--- a/examples/core/core_input_gamepad_info.c
+++ b/examples/core/core_input_gamepad_info.c
@@ -41,15 +41,29 @@ int main(void)
ClearBackground(RAYWHITE);
- for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
+ for (int i = 0; i < 4; i++) // by default rcore.h has a MAX_GAMEPADS of 4 so mimmic that here.
{
if (IsGamepadAvailable(i))
{
- DrawText(TextFormat("Gamepad:\n\tName: %s\n\tAxes: %d", GetGamepadName(i), GetGamepadAxisCount(i)), 10, y, 20, BLACK);
- y += 40;
+ DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
+ y += 30;
+ DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
+ y += 30;
+ for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
+ {
+ DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
+ y += 30;
+ }
+ for (int button = 0; button < 32; button++)
+ {
+ DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK);
+ y += 30;
+ }
}
}
+ DrawFPS(GetScreenWidth() - 100, 100);
+
EndDrawing();
}