diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/shaders/shaders_deferred_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 9df1b249..6ba71e4e 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -254,8 +254,8 @@ int main(void) EndMode3D(); // As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer. - rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); - rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer); + rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0); rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT rlDisableFramebuffer(); |
