diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_3d_picking.c | 2 | ||||
| -rw-r--r-- | examples/models/models_loading.c | 2 | ||||
| -rw-r--r-- | examples/models/models_mesh_picking.c | 2 | ||||
| -rw-r--r-- | examples/text/text_draw_3d.c | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index fa6fcaec..634afba8 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -60,7 +60,7 @@ int main(void) { if (!collision.hit) { - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box collision = GetRayCollisionBox(ray, diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 8b4002d1..d35db347 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -109,7 +109,7 @@ int main(void) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { // Check collision between ray and box - if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected; + if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected; else selected = false; } //---------------------------------------------------------------------------------- diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 4530d58a..15723e39 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -88,7 +88,7 @@ int main(void) Color cursorColor = WHITE; // Get ray and test against objects - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check ray collision against ground quad RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3); diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index b279f1b3..ed4e6ce6 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -195,7 +195,7 @@ int main(void) // Handle clicking the cube if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { - Ray ray = GetMouseRay(GetMousePosition(), camera); + Ray ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check collision between ray and box RayCollision collision = GetRayCollisionBox(ray, |
