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-rw-r--r--examples/core/core_3d_picking.c2
-rw-r--r--examples/models/models_loading.c2
-rw-r--r--examples/models/models_mesh_picking.c2
-rw-r--r--examples/text/text_draw_3d.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index fa6fcaec..634afba8 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -60,7 +60,7 @@ int main(void)
{
if (!collision.hit)
{
- ray = GetMouseRay(GetMousePosition(), camera);
+ ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
collision = GetRayCollisionBox(ray,
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
index 8b4002d1..d35db347 100644
--- a/examples/models/models_loading.c
+++ b/examples/models/models_loading.c
@@ -109,7 +109,7 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
// Check collision between ray and box
- if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
+ if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
else selected = false;
}
//----------------------------------------------------------------------------------
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 4530d58a..15723e39 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -88,7 +88,7 @@ int main(void)
Color cursorColor = WHITE;
// Get ray and test against objects
- ray = GetMouseRay(GetMousePosition(), camera);
+ ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check ray collision against ground quad
RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3);
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index b279f1b3..ed4e6ce6 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -195,7 +195,7 @@ int main(void)
// Handle clicking the cube
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
- Ray ray = GetMouseRay(GetMousePosition(), camera);
+ Ray ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
RayCollision collision = GetRayCollisionBox(ray,