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-rw-r--r--examples/shaders/resources/shaders/glsl330/lighting.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs
index 33fa8f9a..6877c1c7 100644
--- a/examples/shaders/resources/shaders/glsl330/lighting.fs
+++ b/examples/shaders/resources/shaders/glsl330/lighting.fs
@@ -75,7 +75,7 @@ void main()
}
finalColor = (texelColor*((colDiffuse + vec4(specular, 1.0))*vec4(lightDot, 1.0)));
- finalColor += texelColor*(ambient/10.0);
+ finalColor += texelColor*(ambient/10.0)*colDiffuse;
// Gamma correction
finalColor = pow(finalColor, vec4(1.0/2.2));