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-rw-r--r--examples/audio_raw_stream.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/examples/audio_raw_stream.c b/examples/audio_raw_stream.c
index d1fd1794..80c83e96 100644
--- a/examples/audio_raw_stream.c
+++ b/examples/audio_raw_stream.c
@@ -16,7 +16,8 @@
#include <stdlib.h> // Required for: malloc(), free()
#include <math.h> // Required for: sinf()
-#define MAX_SAMPLES 22050
+#define MAX_SAMPLES 22050
+#define MAX_SAMPLES_PER_UPDATE 4096
int main()
{
@@ -32,18 +33,17 @@ int main()
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = InitAudioStream(22050, 16, 1);
- // Fill audio stream with some samples (sine wave)
+ // Generate samples data from sine wave
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
+ // TODO: Review data generation, it seems data is discontinued for loop,
+ // for that reason, there is a clip everytime audio stream is looped...
for (int i = 0; i < MAX_SAMPLES; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000);
}
- // NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop
- // for that reason, there is a clip everytime audio stream is looped
-
- PlayAudioStream(stream);
+ PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
int totalSamples = MAX_SAMPLES;
int samplesLeft = totalSamples;
@@ -60,10 +60,13 @@ int main()
//----------------------------------------------------------------------------------
// Refill audio stream if required
+ // NOTE: Every update we check if stream data has been already consumed and we update
+ // buffer with new data from the generated samples, we upload data at a rate (MAX_SAMPLES_PER_UPDATE),
+ // but notice that at some point we update < MAX_SAMPLES_PER_UPDATE data...
if (IsAudioBufferProcessed(stream))
{
int numSamples = 0;
- if (samplesLeft >= 4096) numSamples = 4096;
+ if (samplesLeft >= MAX_SAMPLES_PER_UPDATE) numSamples = MAX_SAMPLES_PER_UPDATE;
else numSamples = samplesLeft;
UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
@@ -83,7 +86,7 @@ int main()
DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
- // NOTE: Draw a part of the sine wave (only screen width)
+ // NOTE: Draw a part of the sine wave (only screen width, proportional values)
for (int i = 0; i < GetScreenWidth(); i++)
{
position.x = i;