diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/rlgl_standalone.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 6df5b841..c8c0b0de 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -48,6 +48,16 @@ * ********************************************************************************************/ +// NOTE: rlgl can be configured just re-defining the following values: +//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +//#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +//#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +//#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +//#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +//#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +//#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +//#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance + #define RLGL_IMPLEMENTATION #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 @@ -57,7 +67,6 @@ #if defined(__EMSCRIPTEN__) #define GLFW_INCLUDE_ES2 #endif - #include "GLFW/glfw3.h" // Windows/Context and inputs management #include <stdio.h> // Required for: printf() |
