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-rw-r--r--examples/textures/textures_image_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c
index 527ed35a..8babce69 100644
--- a/examples/textures/textures_image_loading.c
+++ b/examples/textures/textures_image_loading.c
@@ -26,8 +26,8 @@ int main(void)
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
-
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------