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-rw-r--r--examples/physics/physics_demo.c2
-rw-r--r--examples/physics/physics_friction.c2
-rw-r--r--examples/physics/physics_movement.c4
-rw-r--r--examples/physics/physics_restitution.c2
-rw-r--r--examples/physics/physics_shatter.c2
5 files changed, 6 insertions, 6 deletions
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c
index 9763bf99..98a92bcc 100644
--- a/examples/physics/physics_demo.c
+++ b/examples/physics/physics_demo.c
@@ -51,7 +51,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
- if (IsKeyPressed('R')) // Reset physics system
+ if (IsKeyPressed(KEY_R)) // Reset physics system
{
ResetPhysics();
diff --git a/examples/physics/physics_friction.c b/examples/physics/physics_friction.c
index b9195039..d1ade979 100644
--- a/examples/physics/physics_friction.c
+++ b/examples/physics/physics_friction.c
@@ -70,7 +70,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
- if (IsKeyPressed('R')) // Reset physics system
+ if (IsKeyPressed(KEY_R)) // Reset physics system
{
// Reset dynamic physics bodies position, velocity and rotation
bodyA->position = (Vector2){ 35, screenHeight*0.6f };
diff --git a/examples/physics/physics_movement.c b/examples/physics/physics_movement.c
index 73a1f927..d6155da1 100644
--- a/examples/physics/physics_movement.c
+++ b/examples/physics/physics_movement.c
@@ -61,9 +61,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdatePhysics(); // Update physics system
+ UpdatePhysics(); // Update physics system
- if (IsKeyPressed('R')) // Reset physics input
+ if (IsKeyPressed(KEY_R)) // Reset physics input
{
// Reset movement physics body position, velocity and rotation
body->position = (Vector2){ screenWidth/2, screenHeight/2 };
diff --git a/examples/physics/physics_restitution.c b/examples/physics/physics_restitution.c
index 787db98d..7fab7cb3 100644
--- a/examples/physics/physics_restitution.c
+++ b/examples/physics/physics_restitution.c
@@ -59,7 +59,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
- if (IsKeyPressed('R')) // Reset physics input
+ if (IsKeyPressed(KEY_R)) // Reset physics input
{
// Reset circles physics bodies position and velocity
circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 };
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c
index 46876ff7..afabd775 100644
--- a/examples/physics/physics_shatter.c
+++ b/examples/physics/physics_shatter.c
@@ -46,7 +46,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdatePhysics(); // Update physics system
- if (IsKeyPressed('R')) // Reset physics input
+ if (IsKeyPressed(KEY_R)) // Reset physics input
{
ResetPhysics();