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-rw-r--r--games/CMakeLists.txt43
1 files changed, 0 insertions, 43 deletions
diff --git a/games/CMakeLists.txt b/games/CMakeLists.txt
deleted file mode 100644
index 90a5ed08..00000000
--- a/games/CMakeLists.txt
+++ /dev/null
@@ -1,43 +0,0 @@
-# Setup the project and settings
-project(games)
-
-# Get the source toegher
-file(GLOB sources *.c)
-
-set(OUTPUT_EXT)
-
-if(${PLATFORM} MATCHES "Web")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
- set(OUTPUT_EXT ".html")
-
- # Remove the -rdynamic flag because otherwise emscripten
- # does not generate HTML+JS+WASM files, only a non-working
- # and fat HTML
- string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS ${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS})
-endif()
-
-if (NOT TARGET raylib)
- find_package(raylib 2.0 REQUIRED)
-endif()
-
-# Do each game
-foreach(game_source ${sources})
- # Create the basename for the game
- get_filename_component(game_name ${game_source} NAME)
- string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
-
- # Setup the game
- add_executable(${game_name} ${game_source})
-
- # Link the libraries
- target_link_libraries(${game_name} raylib)
-endforeach()
-
-# Do the games with subdirectories
-add_subdirectory(drturtle)
-add_subdirectory(just_do)
-add_subdirectory(koala_seasons)
-add_subdirectory(light_my_ritual)
-add_subdirectory(skully_escape)
-add_subdirectory(wave_collector)