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diff --git a/games/cat_vs_roomba/screens/screen_ending.c b/games/cat_vs_roomba/screens/screen_ending.c
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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Ending screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static int scrollPositionX;
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+
+ PlayMusicStream(music);
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ framesCounter++;
+
+ scrollPositionX -= 5;
+ if (scrollPositionX < -GetScreenWidth()) scrollPositionX = 0;
+
+ // Press enter or tap to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
+ {
+ finishScreen = 1;
+ PlaySound(fxCoin);
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ for (int i = 0; i < 64*2*2; i++)
+ {
+ DrawRectangle(64*i + scrollPositionX, 0, 64, GetScreenHeight(), (i%2 == 0)? GetColor(0xf3726dff) : GetColor(0xffcf6bff));
+ }
+
+ if (result == 0) DrawTextEx(font2, "YOU LOOSE...", (Vector2){ 350, 200 }, font2.baseSize*2, 2, WHITE);
+ else if (result == 1) DrawTextEx(font, "YOU WIN!!!", (Vector2){ 380, 200 }, font.baseSize*2, 2, WHITE);
+
+ // Draw score
+ DrawTextEx(font, FormatText("FINAL SCORE: %i", score), (Vector2){ 400, 360 }, font2.baseSize, 2, WHITE);
+
+ if ((framesCounter/30)%2) DrawTextEx(font2, "PRESS ENTER to TITLE", (Vector2){ 340, 550 }, font2.baseSize, 2, WHITE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+}
+
+// Ending Screen should finish?
+int FinishEndingScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file