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-rw-r--r--games/cat_vs_roomba/screens/screen_gameplay.c652
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diff --git a/games/cat_vs_roomba/screens/screen_gameplay.c b/games/cat_vs_roomba/screens/screen_gameplay.c
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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+#include "raymath.h"
+
+#include <stdio.h>
+
+#define TILE_REQUIRED_CLEAN_TIME 2 // Frames it takes to clean a dirt level
+#define TILE_SCORE_BY_CLEANED_LEVEL 100 // Score by cleanied dirt level
+#define TILE_REQUIRED_CLEAN_AREA 28*28 // Required are for actually cleaning tile
+
+#define TILE_SIZE 36 // Tile size, it should match texture
+#define MAX_TILES_X 32
+#define MAX_TILES_Y 17
+
+#define CAT_TARGET_RADIUS 3 // Target proximity radius
+#define CAT_DIRT_CELL_RADIUS 2 // Cells around cat for dirt spreading
+
+#define TIME_LIMIT_SECONDS 180 // Time to complete the level in seconds
+
+#define MAX_SCORE_POPUPS 60 // Maximum simultaneous score pop-ups!
+
+//----------------------------------------------------------------------------------
+// Module types
+//----------------------------------------------------------------------------------
+// One dirt tile type
+typedef struct {
+ Vector2 position; // Relative to top-left corner
+ int level; // Dirtiness: 0-Clean, 1-2-3-Dirt levels
+ int state; // Current dirtiness state
+ int counter; // Frames counter for cleaning
+ //int time; // Time it takes to make it clean --> Depends on level
+ //int score; // It depends on the dirt level
+ bool cleaned; // If it was cleaned (not clean by default)
+} Dirtile;
+
+// Score poping-up type
+typedef struct {
+ Vector2 position;
+ int value;
+ float alpha;
+ bool enabled;
+} ScorePopup;
+
+// Furniture tile set
+typedef struct {
+ int id; // Furniture tile id
+ int posX; // Position X on tileset
+ int posY; // Position Y on tileset
+ int width; // Furniture piece width
+ int height; // Furniture piece height
+} FurSet;
+
+// Furniture type
+typedef struct {
+ int furId; // Tileset id
+ int cellX; // Cell position X
+ int cellY; // Cell position Y
+ int state; // 0-Block, 1-Alpha, 2-Breakable
+ int counter; // Counter in case of break
+} Furniture;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Gameplay screen global variables
+static int framesCounter;
+static int timeLevelSeconds;
+static bool levelFinished;
+static int finishScreen;
+
+const Vector2 roomOffset = { 70, 70 };
+
+static Texture2D roomba;
+static Texture2D cat;
+static Texture2D dirtiles;
+static Texture2D furniture;
+
+#if defined(TILE_VIEWER_MODE)
+static Texture2D tracemap;
+static Texture2D fursetid;
+#endif
+
+static Music catch;
+
+static Sound fxCat[2];
+static Sound fxRoomba[3];
+
+static Vector2 roombaPosition = { 100, 100 };
+static Vector2 roombaSpeed = { 4, 4 };
+static int roombaTilePosX = 0, roombaTilePosY = 0;
+
+static Vector2 catPosition = { 0, 0 };
+static Vector2 catTargetPosition = { 0, 0 };
+static Vector2 catSpeed = { 3, 3 };
+static int catTilePosX = 0, catTilePosY = 0;
+static bool catShouldMove = false;
+
+static Vector2 mousePosition = { 0, 0 };
+static int mouseTileX = -1, mouseTileY = -1;
+
+static Dirtile tiles[MAX_TILES_X*MAX_TILES_Y] = { 0 };
+
+static ScorePopup popup[MAX_SCORE_POPUPS] = { 0 };
+
+static FurSet furset[32] = { -1 };
+static Furniture furmap[40] = { -1 };
+static int furnitureCount = 0;
+
+// Furniture collisions map
+// 0-block, 1-normal, 2-alpha, 3-breakable
+static int furcolmap[MAX_TILES_X*MAX_TILES_Y] = {
+ 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,1,1,1,0,0,1,1,1,1,1,1,1,1,
+ 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,1,1,1,0,0,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 0,0,1,1,1,1,2,2,2,1,1,1,0,0,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,
+ 0,0,1,1,1,1,2,2,2,1,1,1,0,0,1,1,1,2,2,2,1,1,1,1,3,3,1,1,1,1,0,0,
+ 3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,3,3,1,1,1,1,0,0,
+ 3,3,1,1,2,2,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,1,1,1,0,0,0,0,0,0,0,0,
+ 1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,
+ 1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,0,0,0,0,0,0,0,0,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,0,0,0,0,0,0,0,0,3,3,1,1,1,1,1,1,1,0,0,1,2,2,2,2,2,2,1,1,
+ 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,2,2,2,2,2,2,1,1,
+ 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,
+ 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,
+ 0,0,0,0,0,0,0,0,0,0,2,2,2,3,3,3,3,1,1,0,0,1,2,2,2,2,2,2,2,2,0,0,
+ 0,0,0,0,0,0,0,0,0,0,2,2,2,3,3,3,3,1,1,0,0,1,2,2,2,2,2,2,2,2,0,0 };
+
+static bool showObjective = false;
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+static float GetTileCleanPercent(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // Initialize GAMEPLAY screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+ timeLevelSeconds = TIME_LIMIT_SECONDS;
+ levelFinished = false;
+
+ roomba = LoadTexture("resources/roomba.png");
+ cat = LoadTexture("resources/cat.png");
+ dirtiles = LoadTexture("resources/dirtiles.png");
+ furniture = LoadTexture("resources/furniture.png");
+
+#if defined(TILE_VIEWER_MODE)
+ tracemap = LoadTexture("resources/tracemap.png");
+ fursetid = LoadTexture("resources/fursetid.png");
+#endif
+
+ int furCount = 0;
+ FILE *fursetFile = fopen("resources/furset.txt", "rt");
+
+ if (fursetFile != NULL)
+ {
+ char buffer[512] = { 0 };
+
+ while (!feof(fursetFile))
+ {
+ fgets(buffer, 512, fursetFile);
+
+ switch (buffer[0])
+ {
+ case 'f':
+ {
+ sscanf(buffer, "f %i %i %i %i %i",
+ &furset[furCount].id,
+ &furset[furCount].posX,
+ &furset[furCount].posY,
+ &furset[furCount].width,
+ &furset[furCount].height);
+ furCount++;
+ } break;
+ case '.': // This is a comment
+ default: break;
+ }
+ }
+
+ fclose(fursetFile);
+ }
+
+ // Position and size come in cell form, not pixels
+ for (int i = 0; i < furCount; i++)
+ {
+ furset[i].posX *= TILE_SIZE;
+ furset[i].posY *= TILE_SIZE;
+ furset[i].width *= TILE_SIZE;
+ furset[i].height *= TILE_SIZE;
+ }
+
+ printf("Furniture SET elements read: %i\n", furCount);
+
+ // Init furniture elements
+ FILE *furnitureFile = fopen("resources/furmap.txt", "rt");
+
+ if (furnitureFile != NULL)
+ {
+ char buffer[512] = { 0 };
+
+ while (!feof(furnitureFile))
+ {
+ fgets(buffer, 512, furnitureFile);
+
+ switch (buffer[0])
+ {
+ case 'f':
+ {
+ sscanf(buffer, "f %i %i %i %i %i",
+ &furmap[furnitureCount].furId,
+ &furmap[furnitureCount].cellX,
+ &furmap[furnitureCount].cellY,
+ &furmap[furnitureCount].state,
+ &furmap[furnitureCount].counter);
+ furnitureCount++;
+ } break;
+ case '.': // This is a comment
+ default: break;
+ }
+ }
+
+ fclose(furnitureFile);
+ }
+
+ printf("Furniture MAP elements read: %i\n", furnitureCount);
+
+ // Init dirt tiles
+ for (int y = 0; y < MAX_TILES_Y; y++)
+ {
+ for (int x = 0; x < MAX_TILES_X; x++)
+ {
+ tiles[y*MAX_TILES_X + x].position = (Vector2){ roomOffset.x + TILE_SIZE*x, roomOffset.y + TILE_SIZE*y };
+
+ if ((furcolmap[y*MAX_TILES_X + x] != 0) &&
+ (furcolmap[y*MAX_TILES_X + x] != 3))
+ {
+ // TODO: Level of dirtiness depends on difficulty level
+ // Adjust probability of every tile dirt level
+ int dirt = GetRandomValue(0, 100);
+
+ if (dirt < 50) tiles[y*MAX_TILES_X + x].level = 0; // 50% probability
+ else if (dirt < 70) tiles[y*MAX_TILES_X + x].level = 1; // 20% probability
+ else if (dirt < 90) tiles[y*MAX_TILES_X + x].level = 2; // 10% probability
+ else if (dirt < 100) tiles[y*MAX_TILES_X + x].level = 3; // 10% probability
+ }
+ else tiles[y*MAX_TILES_X + x].level = 0;
+
+ tiles[y*MAX_TILES_X + x].state = tiles[y*MAX_TILES_X + x].level;
+ tiles[y*MAX_TILES_X + x].counter = (tiles[y*MAX_TILES_X + x].level == 0)? 0 : TILE_REQUIRED_CLEAN_TIME;
+ tiles[y*MAX_TILES_X + x].cleaned = (tiles[y*MAX_TILES_X + x].level == 0)? true : false;
+ }
+ }
+
+ // Init score popups
+ for (int i = 0; i < MAX_SCORE_POPUPS; i++)
+ {
+ popup[i].position = (Vector2){ 0, 0 };
+ popup[i].value = TILE_SCORE_BY_CLEANED_LEVEL;
+ popup[i].enabled = false;
+ popup[i].alpha = 1.0f;
+ }
+
+ // Init cat position
+ catPosition = (Vector2){ 30*TILE_SIZE + roomOffset.x, TILE_SIZE + roomOffset.y };
+ catTargetPosition = catPosition;
+
+ showObjective = true;
+
+ // Load music and sounds
+ fxCat[0] = LoadSound("resources/fxcat01.wav");
+ fxCat[1] = LoadSound("resources/fxcat02.wav");
+ fxRoomba[0] = LoadSound("resources/fxrobot01.wav");
+ fxRoomba[1] = LoadSound("resources/fxrobot02.wav");
+ fxRoomba[2] = LoadSound("resources/fxrobot03.wav");
+
+ catch = LoadMusicStream("resources/catch22.mod");
+
+ StopMusicStream(music);
+ SetMusicVolume(catch, 0.6f);
+ PlayMusicStream(catch);
+
+ result = 0; // Global variable: screens.h
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ UpdateMusicStream(catch);
+
+ if (showObjective)
+ {
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ showObjective = false;
+ PlaySound(fxCoin);
+ }
+
+ return;
+ }
+
+ framesCounter++;
+
+ if (framesCounter == 60)
+ {
+ timeLevelSeconds--;
+
+ if (timeLevelSeconds == 0)
+ {
+ levelFinished = true;
+ finishScreen = 1;
+ PlaySound(fxCoin);
+
+ if (GetTileCleanPercent() >= 80) result = 1;
+ }
+
+ framesCounter = 0;
+ }
+
+ mousePosition = GetMousePosition();
+ mouseTileX = (int)floorf((mousePosition.x - roomOffset.x)/TILE_SIZE);
+ mouseTileY = (int)floorf((mousePosition.y - roomOffset.y)/TILE_SIZE);
+
+ // Roomba movement logic
+ Vector2 prevPosition = roombaPosition;
+
+ if (IsKeyDown(KEY_D)) roombaPosition.x += roombaSpeed.x;
+ else if (IsKeyDown(KEY_A)) roombaPosition.x -= roombaSpeed.x;
+ if (IsKeyDown(KEY_W)) roombaPosition.y -= roombaSpeed.y;
+ else if (IsKeyDown(KEY_S)) roombaPosition.y += roombaSpeed.y;
+
+ // Verify current player position is valid or reset
+ roombaTilePosX = (int)(floorf(roombaPosition.x - roomOffset.x)/TILE_SIZE);
+ roombaTilePosY = (int)(floorf(roombaPosition.y - roomOffset.y)/TILE_SIZE);
+ if ((roombaPosition.x - roomba.width/2 < roomOffset.x) ||
+ ((roombaPosition.x + roomba.width/2) >= (roomOffset.x + MAX_TILES_X*TILE_SIZE)) ||
+ (roombaPosition.y - roomba.height/2 < roomOffset.y) ||
+ ((roombaPosition.y + roomba.height/2) >= (roomOffset.y + MAX_TILES_Y*TILE_SIZE)) ||
+ (furcolmap[roombaTilePosY*MAX_TILES_X + roombaTilePosX] == 0) ||
+ (furcolmap[roombaTilePosY*MAX_TILES_X + roombaTilePosX] == 3)) roombaPosition = prevPosition;
+
+ // Dyson movement logic
+ // if (IsKeyDown(KEY_RIGHT)) dysonPosition.x += dysonSpeed.x;
+ // else if (IsKeyDown(KEY_LEFT)) dysonPosition.x -= dysonSpeed.x;
+ // if (IsKeyDown(KEY_UP)) dysonPosition.y -= dysonSpeed.y;
+ // else if (IsKeyDown(KEY_DOWN)) dysonPosition.y += dysonSpeed.y;
+
+ // Check collision area between Roomba and dirt tiles to verify it's beeing cleaned
+ // TODO: OPTIMIZATION: Check only Roomba surrounding tiles
+ for (int y = 0; y < MAX_TILES_Y; y++)
+ {
+ for (int x = 0; x < MAX_TILES_X; x++)
+ {
+ // Check if tile requires cleaning
+ if (tiles[y*MAX_TILES_X + x].state > 0)
+ {
+ // TODO: Get better collision area measure, considering round roomba
+ Rectangle cleanRec = GetCollisionRec((Rectangle){ tiles[y*MAX_TILES_X + x].position.x, tiles[y*MAX_TILES_X + x].position.y, 36, 36 },
+ (Rectangle){ roombaPosition.x - roomba.width/2, roombaPosition.y - roomba.height/2, roomba.width, roomba.height });
+
+ // Check Roomba is covering at least half of the tile
+ if ((cleanRec.width*cleanRec.height) > TILE_REQUIRED_CLEAN_AREA)
+ {
+ // Start cleaning tile
+ tiles[y*MAX_TILES_X + x].counter--;
+
+ if (tiles[y*MAX_TILES_X + x].counter < 0)
+ {
+ tiles[y*MAX_TILES_X + x].state--;
+
+ if (tiles[y*MAX_TILES_X + x].state == 0)
+ {
+ tiles[y*MAX_TILES_X + x].counter = 0;
+ score += tiles[y*MAX_TILES_X + x].level*TILE_SCORE_BY_CLEANED_LEVEL;
+
+ // Show scoring popup, enable first ready!
+ for (int i = 0; i < MAX_SCORE_POPUPS; i++)
+ {
+ if (!popup[i].enabled)
+ {
+ popup[i].position = tiles[y*MAX_TILES_X + x].position;
+ popup[i].value = TILE_SCORE_BY_CLEANED_LEVEL*tiles[y*MAX_TILES_X + x].level;
+ popup[i].enabled = true;
+ popup[i].alpha = 1.0f;
+ break;
+ }
+ }
+ }
+ else tiles[y*MAX_TILES_X + x].counter = TILE_REQUIRED_CLEAN_TIME;
+ }
+ }
+ }
+ }
+ }
+
+ // Update enabled popups!
+ for (int i = 0; i < MAX_SCORE_POPUPS; i++)
+ {
+ if (popup[i].enabled)
+ {
+ popup[i].position.y -= 2;
+ popup[i].alpha -= 0.015f;
+
+ if (popup[i].alpha < 0.0f) popup[i].enabled = false;
+ }
+ }
+
+ // Cat movement logic
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // Check for a valid cell to move on
+ if ((mousePosition.x > roomOffset.x) && (mousePosition.x < (roomOffset.x + MAX_TILES_X*TILE_SIZE)) &&
+ (mousePosition.y > roomOffset.y) && (mousePosition.y < (roomOffset.y + MAX_TILES_Y*TILE_SIZE)) &&
+ furcolmap[mouseTileY*MAX_TILES_X + mouseTileX] != 0)
+ {
+ catTargetPosition = GetMousePosition();
+ catShouldMove = true;
+ }
+ }
+
+ if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PlaySound(fxCat[GetRandomValue(0,1)]);
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(fxRoomba[GetRandomValue(0,2)]);
+
+ // Check if cat should move
+ if (catShouldMove)
+ {
+ if (CheckCollisionPointCircle(catPosition, catTargetPosition, CAT_TARGET_RADIUS))
+ {
+ catShouldMove = false;
+
+ // Spread dirt all around selected cell!
+ // NOTE: We consider cat drawing offset
+ catTilePosX = (int)floorf((catPosition.x - cat.width/2 - roomOffset.x)/TILE_SIZE) + 1;
+ catTilePosY = (int)floorf((catPosition.y - cat.height/2 - 10 - roomOffset.y)/TILE_SIZE) + 1;
+
+ // Check if tile includes a dirt element
+ if (furcolmap[mouseTileY*MAX_TILES_X + mouseTileX] == 3)
+ {
+ for (int y = (catTilePosY - CAT_DIRT_CELL_RADIUS); y < (catTilePosY + CAT_DIRT_CELL_RADIUS + 1); y++)
+ {
+ for (int x = (catTilePosX - CAT_DIRT_CELL_RADIUS); x < (catTilePosX + CAT_DIRT_CELL_RADIUS + 1); x++)
+ {
+ if (((y >= 0) && (y < MAX_TILES_Y) && (x >= 0) && (x < MAX_TILES_X)) &&
+ (tiles[y*MAX_TILES_X + x].state == 0) &&
+ (furcolmap[y*MAX_TILES_X + x] != 0) &&
+ (furcolmap[y*MAX_TILES_X + x] != 3))
+ {
+ int dirt = GetRandomValue(0, 100);
+
+ if (dirt < 50) tiles[y*MAX_TILES_X + x].level = 0; // 50% probability
+ else if (dirt < 70) tiles[y*MAX_TILES_X + x].level = 1; // 20% probability
+ else if (dirt < 90) tiles[y*MAX_TILES_X + x].level = 2; // 10% probability
+ else if (dirt < 100) tiles[y*MAX_TILES_X + x].level = 3; // 10% probability
+
+ tiles[y*MAX_TILES_X + x].state = tiles[y*MAX_TILES_X + x].level;
+ tiles[y*MAX_TILES_X + x].counter = (tiles[y*MAX_TILES_X + x].level == 0)? 0 : TILE_REQUIRED_CLEAN_TIME;
+ tiles[y*MAX_TILES_X + x].cleaned = (tiles[y*MAX_TILES_X + x].level == 0)? true : false;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ Vector2 dir = Vector2Subtract(catTargetPosition, catPosition);
+ Vector2 dirnorm = Vector2Normalize(dir);
+
+ catPosition.x += catSpeed.x*dirnorm.x;
+ catPosition.y += catSpeed.y*dirnorm.y;
+ }
+ }
+
+ if (levelFinished)
+ {
+ // TODO: Check level finished
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GetColor(0x57374cff));
+
+ // Draw tiles
+ for (int y = 0; y < MAX_TILES_Y; y++)
+ {
+ for (int x = 0; x < MAX_TILES_X; x++)
+ {
+ // Draw dirty tiles
+ DrawTextureRec(dirtiles, (Rectangle){ tiles[y*MAX_TILES_X + x].state*TILE_SIZE, 0, TILE_SIZE, TILE_SIZE },
+ (Vector2){ roomOffset.x + TILE_SIZE*x, roomOffset.y + TILE_SIZE*y }, WHITE);
+
+ // TODO: Draw possible walls
+ }
+ }
+
+ // Draw starting point for roomba and cat
+ DrawTextureRec(furniture, (Rectangle){ furset[30].posX, furset[30].posY, furset[30].width, furset[30].height }, roomOffset, WHITE);
+ DrawTextureRec(furniture, (Rectangle){ furset[29].posX, furset[29].posY, furset[29].width, furset[29].height }, (Vector2){ roomOffset.x + 29*36, roomOffset.y }, WHITE);
+
+ DrawTexture(roomba, roombaPosition.x - roomba.width/2, roombaPosition.y - roomba.height/2, WHITE);
+ DrawTexture(cat, catPosition.x - cat.width/2, catPosition.y - cat.height/2 - 10, WHITE);
+
+ float furAlpha = 1.0f;
+
+ // Draw home objects
+ for (int i = 0; i < furnitureCount; i++)
+ {
+ if (CheckCollisionCircleRec((Vector2){ roombaPosition.x - roomba.width/2, roombaPosition.y - roomba.height/2 }, roomba.width,
+ (Rectangle){ roomOffset.x + furmap[i].cellX*TILE_SIZE, roomOffset.y + furmap[i].cellY*TILE_SIZE,
+ furset[furmap[i].furId].width, furset[furmap[i].furId].height}) && (furmap[i].state == 1))
+ {
+ DrawTextureRec(furniture, (Rectangle){ furset[furmap[i].furId].posX, furset[furmap[i].furId].posY, furset[furmap[i].furId].width, furset[furmap[i].furId].height },
+ (Vector2){ roomOffset.x + furmap[i].cellX*TILE_SIZE, roomOffset.y + furmap[i].cellY*TILE_SIZE }, Fade(WHITE, 0.5f));
+ }
+ else
+ {
+ DrawTextureRec(furniture, (Rectangle){ furset[furmap[i].furId].posX, furset[furmap[i].furId].posY, furset[furmap[i].furId].width, furset[furmap[i].furId].height },
+ (Vector2){ roomOffset.x + furmap[i].cellX*TILE_SIZE, roomOffset.y + furmap[i].cellY*TILE_SIZE }, Fade(WHITE, furAlpha));
+ }
+ }
+
+#if defined(TILE_VIEWER_MODE)
+ DrawTexture(tracemap, roomOffset.x, roomOffset.y, Fade(WHITE, 0.5f));
+ DrawTexture(fursetid, 0, 720, WHITE);
+#endif
+
+ // TODO: If an object has been used by cat, draw it in gray
+ // Maybe add a tempo bar for reusing?
+
+ // Draw UI
+ DrawTextEx(font2, "SCORE:", (Vector2){ 80, 10 }, font2.baseSize, 2, WHITE);
+ DrawTextEx(font, FormatText("%i", score), (Vector2){ 260, 10 }, font.baseSize, 2, WHITE);
+ DrawTextEx(font2, "CLEAN:", (Vector2){ 500, 10 }, font2.baseSize, 2, WHITE);
+ DrawTextEx(font, FormatText("%.2f%%", GetTileCleanPercent()), (Vector2){ 690, 10 }, font.baseSize, 2, WHITE);
+ DrawTextEx(font2, "TIME:", (Vector2){ 950, 10 }, font2.baseSize, 2, WHITE);
+ DrawTextEx(font, FormatText("%i:%02is", timeLevelSeconds/60, timeLevelSeconds%60), (Vector2){ 1100, 10 }, font.baseSize, 2, WHITE);
+
+ // Debug information
+ //DrawText(FormatText("CatTilePos: [ %i, %i ]", catTilePosX, catTilePosY), roomOffset.x, 690, 20, RAYWHITE);
+ //DrawText(FormatText("MousePos: [ %i, %i ]", mouseTileX, mouseTileY), 400, 690, 20, RED);
+ //DrawText(FormatText("RoombaPos: [ %i, %i ]", roombaTilePosX, roombaTilePosY), 600, 690, 20, GREEN);
+
+ if ((mouseTileY >= 0) && (mouseTileY < MAX_TILES_Y) && (mouseTileX >= 0) && (mouseTileX < MAX_TILES_X))
+ {
+ DrawRectangleLinesEx((Rectangle){ tiles[mouseTileY*MAX_TILES_X + mouseTileX].position.x,
+ tiles[mouseTileY*MAX_TILES_X + mouseTileX].position.y, TILE_SIZE, TILE_SIZE }, 2, RED);
+ }
+
+ // Draw enabled popups!
+ for (int i = 0; i < MAX_SCORE_POPUPS; i++)
+ {
+ if (popup[i].enabled) DrawText(FormatText("+%i", popup[i].value), popup[i].position.x, popup[i].position.y, 20, Fade(RED, popup[i].alpha));
+ }
+
+ // Show objective
+ if (showObjective)
+ {
+ DrawRectangle(0, 150, GetScreenWidth(), GetScreenHeight() - 300, Fade(DARKGRAY, 0.7f));
+ DrawTextEx(font2, "OBJECTIVE:", (Vector2){ 500, 240 }, font2.baseSize, 2, WHITE);
+ DrawTextEx(font, "CLEAN 80% OF THE ROOM", (Vector2){ 300, 320 }, font.baseSize, 2, WHITE);
+ }
+
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // Unload GAMEPLAY screen variables here!
+ UnloadTexture(roomba);
+ UnloadTexture(cat);
+ UnloadTexture(dirtiles);
+ UnloadTexture(furniture);
+
+ UnloadSound(fxCat[0]);
+ UnloadSound(fxCat[1]);
+ UnloadSound(fxRoomba[0]);
+ UnloadSound(fxRoomba[1]);
+ UnloadSound(fxRoomba[2]);
+
+ StopMusicStream(catch);
+ UnloadMusicStream(catch);
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+
+// Check how much cleaning we have done
+static float GetTileCleanPercent(void)
+{
+ float value = 0;
+
+ int tileLevelsToClean = 0;
+ int tileLevelsCleaned = 0;
+
+ for (int y = 0; y < MAX_TILES_Y; y++)
+ {
+ for (int x = 0; x < MAX_TILES_X; x++)
+ {
+ if (tiles[y*MAX_TILES_X + x].level > 0)
+ {
+ tileLevelsToClean += tiles[y*MAX_TILES_X + x].level;
+ tileLevelsCleaned += tiles[y*MAX_TILES_X + x].state;
+ }
+ }
+ }
+
+ value = ((float)(tileLevelsToClean - tileLevelsCleaned)/tileLevelsToClean)*100.0f;
+
+ return value;
+} \ No newline at end of file