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Diffstat (limited to 'games/drturtle/00_drturtle_screens.c')
| -rw-r--r-- | games/drturtle/00_drturtle_screens.c | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/games/drturtle/00_drturtle_screens.c b/games/drturtle/00_drturtle_screens.c deleted file mode 100644 index fd9b3dad..00000000 --- a/games/drturtle/00_drturtle_screens.c +++ /dev/null @@ -1,126 +0,0 @@ -/******************************************************************************************* -* -* raylib game - Dr. Turtle & Mr. Gamera -* -* Welcome to raylib! -* -* To test examples, just press F6 and execute raylib_compile_execute script -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This game has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_ENEMIES 10 - -typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen; - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 1280; - const int screenHeight = 720; - - // Init window - InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA"); - - // Define current screen - GameScreen currentScreen = TITLE; - - SetTargetFPS(60); // Setup game frames per second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - - // Game screens management - switch (currentScreen) - { - case TITLE: - { - // Press enter to change to gameplay screen - if (IsKeyPressed(KEY_ENTER)) - { - currentScreen = GAMEPLAY; - } - - } break; - case GAMEPLAY: - { - // Press enter to change to ending screen - if (IsKeyPressed(KEY_ENTER)) - { - currentScreen = ENDING; - } - - } break; - case ENDING: - { - // Press enter to change to title screen - if (IsKeyPressed(KEY_ENTER)) - { - currentScreen = TITLE; - } - - } break; - default: break; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - switch (currentScreen) - { - case TITLE: - { - // Draw title screen - DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); - DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); - - } break; - case GAMEPLAY: - { - // Draw gameplay screen - DrawRectangle(0, 0, screenWidth, screenHeight, RED); - DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); - - } break; - case ENDING: - { - // Draw ending screen - DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); - DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); - - } break; - default: break; - } - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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