diff options
Diffstat (limited to 'games/just_do/screens/screen_level01.c')
| -rw-r--r-- | games/just_do/screens/screen_level01.c | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/games/just_do/screens/screen_level01.c b/games/just_do/screens/screen_level01.c deleted file mode 100644 index 8cb76bf1..00000000 --- a/games/just_do/screens/screen_level01.c +++ /dev/null @@ -1,163 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level01 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level01 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle innerLeftRec, outerLeftRec; -static Rectangle innerRightRec, outerRightRec; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level01 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level01 Screen Initialization logic -void InitLevel01Screen(void) -{ - // Initialize Level01 screen variables here! - framesCounter = 0; - finishScreen = 0; - - outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() }; - outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() }; - - innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; - innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; -} - -// Level01 Screen Update logic -void UpdateLevel01Screen(void) -{ - // Update Level01 screen - framesCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec)) - { - if (innerRightRec.width > 0) - { - innerRightRec.x += 20; - innerRightRec.y += 20; - innerRightRec.width -= 40; - innerRightRec.height -= 40; - } - } - else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec)) - { - if (innerLeftRec.width > 0) - { - innerLeftRec.x += 20; - innerLeftRec.y += 20; - innerLeftRec.width -= 40; - innerLeftRec.height -= 40; - } - } - else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec)) - { - innerLeftRec.x -= 20; - innerLeftRec.y -= 20; - innerLeftRec.width += 40; - innerLeftRec.height += 40; - } - else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec)) - { - innerRightRec.x -= 20; - innerRightRec.y -= 20; - innerRightRec.width += 40; - innerRightRec.height += 40; - } - } - - - if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) || - ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight()))) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level01 Screen Draw logic -void DrawLevel01Screen(void) -{ - // Draw Level01 screen - if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY); - else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY); - - DrawRectangleRec(outerLeftRec, GRAY); - DrawRectangleRec(innerLeftRec, RAYWHITE); - DrawRectangleRec(outerRightRec, RAYWHITE); - DrawRectangleRec(innerRightRec, GRAY); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level01 Screen Unload logic -void UnloadLevel01Screen(void) -{ - // TODO: Unload Level01 screen variables here! -} - -// Level01 Screen should finish? -int FinishLevel01Screen(void) -{ - return finishScreen; -}
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