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-rw-r--r--games/just_do/screens/screen_level01.c163
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diff --git a/games/just_do/screens/screen_level01.c b/games/just_do/screens/screen_level01.c
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--- a/games/just_do/screens/screen_level01.c
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-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level01 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle innerLeftRec, outerLeftRec;
-static Rectangle innerRightRec, outerRightRec;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level01 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level01 Screen Initialization logic
-void InitLevel01Screen(void)
-{
- // Initialize Level01 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() };
- outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() };
-
- innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
- innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
-}
-
-// Level01 Screen Update logic
-void UpdateLevel01Screen(void)
-{
- // Update Level01 screen
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec))
- {
- if (innerRightRec.width > 0)
- {
- innerRightRec.x += 20;
- innerRightRec.y += 20;
- innerRightRec.width -= 40;
- innerRightRec.height -= 40;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec))
- {
- if (innerLeftRec.width > 0)
- {
- innerLeftRec.x += 20;
- innerLeftRec.y += 20;
- innerLeftRec.width -= 40;
- innerLeftRec.height -= 40;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec))
- {
- innerLeftRec.x -= 20;
- innerLeftRec.y -= 20;
- innerLeftRec.width += 40;
- innerLeftRec.height += 40;
- }
- else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec))
- {
- innerRightRec.x -= 20;
- innerRightRec.y -= 20;
- innerRightRec.width += 40;
- innerRightRec.height += 40;
- }
- }
-
-
- if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) ||
- ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight())))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level01 Screen Draw logic
-void DrawLevel01Screen(void)
-{
- // Draw Level01 screen
- if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY);
- else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY);
-
- DrawRectangleRec(outerLeftRec, GRAY);
- DrawRectangleRec(innerLeftRec, RAYWHITE);
- DrawRectangleRec(outerRightRec, RAYWHITE);
- DrawRectangleRec(innerRightRec, GRAY);
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level01 Screen Unload logic
-void UnloadLevel01Screen(void)
-{
- // TODO: Unload Level01 screen variables here!
-}
-
-// Level01 Screen should finish?
-int FinishLevel01Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file