diff options
Diffstat (limited to 'games/just_do/screens/screen_level02.c')
| -rw-r--r-- | games/just_do/screens/screen_level02.c | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/games/just_do/screens/screen_level02.c b/games/just_do/screens/screen_level02.c deleted file mode 100644 index 584edcef..00000000 --- a/games/just_do/screens/screen_level02.c +++ /dev/null @@ -1,157 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level02 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include <math.h> - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level02 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 bouncingBallPos; -static float bouncingBallRadius = 40; -static Vector2 bouncingBallSpeed; - -static Vector2 holeCirclePos; -static float holeCircleRadius = 50; - -static bool ballOnHole = false; - -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level02 Screen Functions Definition -//---------------------------------------------------------------------------------- -float Vector2Distance(Vector2 v1, Vector2 v2); - -// Level02 Screen Initialization logic -void InitLevel02Screen(void) -{ - // TODO: Initialize Level02 screen variables here! - framesCounter = 0; - finishScreen = 0; - - bouncingBallPos = (Vector2){ 120, 80 }; - bouncingBallSpeed = (Vector2){ 6, 8 }; - holeCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; -} - -// Level02 Screen Update logic -void UpdateLevel02Screen(void) -{ - // Update Level02 screen - framesCounter++; - - if (!ballOnHole) - { - bouncingBallPos.x += bouncingBallSpeed.x; - bouncingBallPos.y += bouncingBallSpeed.y; - - if (((bouncingBallPos.x - bouncingBallRadius) <= 0) || ((bouncingBallPos.x + bouncingBallRadius) >= GetScreenWidth())) bouncingBallSpeed.x *= -1; - if (((bouncingBallPos.y - bouncingBallRadius) <= 0) || ((bouncingBallPos.y + bouncingBallRadius) >= GetScreenHeight())) bouncingBallSpeed.y *= -1; - - Vector2 mousePos = GetMousePosition(); - - if (CheckCollisionPointCircle(mousePos, bouncingBallPos, 120)) - { - bouncingBallPos.x = GetRandomValue(80, 1200); - bouncingBallPos.y = GetRandomValue(80, 650); - } - - if (CheckCollisionPointCircle(mousePos, holeCirclePos, 120)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - holeCirclePos = mousePos; - - if ((holeCirclePos.x - holeCircleRadius) <= 0) holeCirclePos.x = holeCircleRadius; - else if ((holeCirclePos.x + holeCircleRadius) >= GetScreenWidth()) holeCirclePos.x = GetScreenWidth() - holeCircleRadius; - - if ((holeCirclePos.y - holeCircleRadius) <= 0) holeCirclePos.y = holeCircleRadius; - else if ((holeCirclePos.y + holeCircleRadius) >= GetScreenHeight()) holeCirclePos.y = GetScreenHeight() - holeCircleRadius; - } - } - - if (Vector2Distance(bouncingBallPos, holeCirclePos) < 20) - { - ballOnHole = true; - PlaySound(levelWin); - } - } - - if (ballOnHole && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level02 Screen Draw logic -void DrawLevel02Screen(void) -{ - // Draw Level02 screen - - DrawCircleV(holeCirclePos, holeCircleRadius, LIGHTGRAY); - DrawCircleV(bouncingBallPos, bouncingBallRadius, DARKGRAY); - - DrawCircleLines(bouncingBallPos.x, bouncingBallPos.y, 120, Fade(LIGHTGRAY, 0.8f)); - - - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level02 Screen Unload logic -void UnloadLevel02Screen(void) -{ - // TODO: Unload Level02 screen variables here! -} - -// Level02 Screen should finish? -int FinishLevel02Screen(void) -{ - return finishScreen; -}
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