diff options
Diffstat (limited to 'games/just_do/screens/screen_level03.c')
| -rw-r--r-- | games/just_do/screens/screen_level03.c | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/games/just_do/screens/screen_level03.c b/games/just_do/screens/screen_level03.c deleted file mode 100644 index 7c3aa286..00000000 --- a/games/just_do/screens/screen_level03.c +++ /dev/null @@ -1,134 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level03 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level03 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle holeRec, pieceRec; -static bool showPiece = false; -static bool pieceSelected = false; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level03 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level03 Screen Initialization logic -void InitLevel03Screen(void) -{ - // Initialize Level03 screen variables here! - framesCounter = 0; - finishScreen = 0; - - holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 }; - pieceRec = (Rectangle){ 200, 400, 100, 100 }; -} - -// Level03 Screen Update logic -void UpdateLevel03Screen(void) -{ - // Update Level03 screen variables here! - framesCounter++; - - Vector2 mousePos = GetMousePosition(); - - if (!done) - { - if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true; - else showPiece = false; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(mousePos, pieceRec)) - { - pieceSelected = true; - - pieceRec.x = ((int)mousePos.x - 50); - pieceRec.y = ((int)mousePos.y - 50); - } - } - - if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec))) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level03 Screen Draw logic -void DrawLevel03Screen(void) -{ - // Draw Level03 screen - DrawRectangleRec(holeRec, GRAY); - DrawRectangleRec(pieceRec, RAYWHITE); - - if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f)); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level03 Screen Unload logic -void UnloadLevel03Screen(void) -{ - // TODO: Unload Level03 screen variables here! -} - -// Level03 Screen should finish? -int FinishLevel03Screen(void) -{ - return finishScreen; -}
\ No newline at end of file |
