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-rw-r--r--games/just_do/screens/screen_level03.c134
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diff --git a/games/just_do/screens/screen_level03.c b/games/just_do/screens/screen_level03.c
deleted file mode 100644
index 7c3aa286..00000000
--- a/games/just_do/screens/screen_level03.c
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@@ -1,134 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level03 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Rectangle holeRec, pieceRec;
-static bool showPiece = false;
-static bool pieceSelected = false;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level03 Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Level03 Screen Initialization logic
-void InitLevel03Screen(void)
-{
- // Initialize Level03 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 };
- pieceRec = (Rectangle){ 200, 400, 100, 100 };
-}
-
-// Level03 Screen Update logic
-void UpdateLevel03Screen(void)
-{
- // Update Level03 screen variables here!
- framesCounter++;
-
- Vector2 mousePos = GetMousePosition();
-
- if (!done)
- {
- if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true;
- else showPiece = false;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePos, pieceRec))
- {
- pieceSelected = true;
-
- pieceRec.x = ((int)mousePos.x - 50);
- pieceRec.y = ((int)mousePos.y - 50);
- }
- }
-
- if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec)))
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level03 Screen Draw logic
-void DrawLevel03Screen(void)
-{
- // Draw Level03 screen
- DrawRectangleRec(holeRec, GRAY);
- DrawRectangleRec(pieceRec, RAYWHITE);
-
- if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f));
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level03 Screen Unload logic
-void UnloadLevel03Screen(void)
-{
- // TODO: Unload Level03 screen variables here!
-}
-
-// Level03 Screen should finish?
-int FinishLevel03Screen(void)
-{
- return finishScreen;
-} \ No newline at end of file