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-rw-r--r--games/just_do/screens/screen_level05.c185
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diff --git a/games/just_do/screens/screen_level05.c b/games/just_do/screens/screen_level05.c
deleted file mode 100644
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--- a/games/just_do/screens/screen_level05.c
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-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level05 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#define NUM_CIRCLES 10
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level05 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 circleCenter;
-static float circleRadius[NUM_CIRCLES];
-static bool circleLocked[NUM_CIRCLES];
-static Color circleColor[NUM_CIRCLES];
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level05 Screen Functions Definition
-//----------------------------------------------------------------------------------
-static bool CheckColor(Color col1, Color col2);
-
-// Level05 Screen Initialization logic
-void InitLevel05Screen(void)
-{
- // Initialize Level05 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- circleCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
-
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- circleRadius[i] = 760/NUM_CIRCLES*(NUM_CIRCLES - i);
- circleLocked[i] = false;
- }
-
- // That's a dirty hack to give sonme coherence to this puzzle...
- circleColor[9] = GRAY;
- circleColor[8] = RAYWHITE;
- circleColor[7] = RAYWHITE;
- circleColor[6] = GRAY;
- circleColor[5] = RAYWHITE;
- circleColor[4] = GRAY;
- circleColor[3] = GRAY;
- circleColor[2] = GRAY;
- circleColor[1] = RAYWHITE;
- circleColor[0] = GRAY;
-}
-
-// Level05 Screen Update logic
-void UpdateLevel05Screen(void)
-{
- // Update Level05 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- for (int i = NUM_CIRCLES - 1; i >= 0; i--)
- {
- if (CheckCollisionPointCircle(GetMousePosition(), circleCenter, circleRadius[i]))
- {
- if (i == 0)
- {
- if (CheckColor(circleColor[8], GRAY)) circleColor[8] = RAYWHITE;
- else circleColor[8] = GRAY;
- }
- else if (i == 2)
- {
- if (CheckColor(circleColor[5], GRAY)) circleColor[5] = RAYWHITE;
- else circleColor[5] = GRAY;
- }
- else if (i == 3)
- {
- if (CheckColor(circleColor[6], GRAY)) circleColor[6] = RAYWHITE;
- else circleColor[6] = GRAY;
- }
- else
- {
- if (CheckColor(circleColor[i], GRAY)) circleColor[i] = RAYWHITE;
- else circleColor[i] = GRAY;
- }
- return;
- }
- }
- }
-
- // Check all cicles done
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- done = true;
-
- if (CheckColor(circleColor[i], RAYWHITE))
- {
- done = false;
- return;
- }
-
- //if (done) PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level05 Screen Draw logic
-void DrawLevel05Screen(void)
-{
- // Draw Level05 screen
- for (int i = 0; i < NUM_CIRCLES; i++)
- {
- DrawPoly(circleCenter, 64, circleRadius[i], 0.0f, circleColor[i]);
- }
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level05 Screen Unload logic
-void UnloadLevel05Screen(void)
-{
- // TODO: Unload Level05 screen variables here!
-}
-
-// Level05 Screen should finish?
-int FinishLevel05Screen(void)
-{
- return finishScreen;
-}
-
-static bool CheckColor(Color col1, Color col2)
-{
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
-} \ No newline at end of file